----------------- | Client Commands | ----------------- class - Select class and weapon for next spawn, for example bind f1 class "0 1" will select soldier/aggressor with 2. weapon g_autorecord - Automatically records a demo g_autoScreenshot - Make automatically a screenshot of the scoreboard on the end of the round g_disableMuzzleFlash - Disable muzzle flash of weapons lock / unlock - locks / unlocks your team pause - pause the game ready - Readies the player readyteam - Readies all members on the team to start a match setspawnpoint - Selects the spawnpoint for next respawn, -1 = Frontline setspawnpt - Selects the spawnpoint for next respawn, -1 = Frontline teamready - Readies all members on the team to start a match timerset - your own stopwatch unready - Unreadies the player unpause - unpause the game ----------------- | Server Commands | ----------------- si_aimstyle [0,...,2] 0 = vanilla ETQW 1 = ETQWPRO Spread Settings 2 = ET Spread Settings si_allowAttackLean - Allows players to attack while leaning si_allowLean - Allows players to lean si_allowFastGib - allow or denie faster gib si_allowProne - Allows players to go prone si_allowRadar - Allows infiltrators to deploy a radar si_allowVehicles - 1 = no air vehicles, 2 = only icarus, 3 = forbid all, 4 = allow all si_allowVehicleAnansi - 1 = vehicle allowed; 0 = vehicle disabled si_allowVehicleBadger - 1 = vehicle allowed; 0 = vehicle disabled si_allowVehicleBumblebee - 1 = vehicle allowed; 0 = vehicle disabled si_allowVehicleDesecrator - 1 = vehicle allowed; 0 = vehicle disabled si_allowVehicleGoliath - 1 = vehicle allowed; 0 = vehicle disabled si_allowVehicleHog - 1 = vehicle allowed; 0 = vehicle disabled si_allowVehicleHornet - 1 = vehicle allowed; 0 = vehicle disabled si_allowVehicleHusky - 1 = vehicle allowed; 0 = vehicle disabled si_allowVehicleIcarus - 1 = vehicle allowed; 0 = vehicle disabled si_allowVehiclePlatypus - 1 = vehicle allowed; 0 = vehicle disabled si_allowVehicleTitan - 1 = vehicle allowed; 0 = vehicle disabled si_allowVehicleTrojan - 1 = vehicle allowed; 0 = vehicle disabled si_AutoLockTeams - Auto lock teams at startup? si_gibScale - scale the damage a player gets when he get gibbed si_gibCenterDistance - how near do players have to be to instant gib players with knifes si_maxAPTs - Maximum number of apts si_maxAVTs - Maximum number of avts si_maxAITs - Maximum number of aits si_maxHeavyWeapons - Maximum number of heavy weapons si_maxSnipers - Maximum number of snipers si_maxRocketLaunchers - Maximum number of rocket launchers --------------- | ClientClasses | --------------- 0 = Soldier / Aggressor 1 = Medic / Technician 2 = Engineer / Constructor 3 = Field Ops / Oppressor 4 = Covert Ops / Infiltrator Weapon classes are starting with 0 for the first weapon.