// ET:QW 5on5 Config // by TLR Seanza // Latest Update: 23-08-10 //-------------- // ETQWPro cvars seta es_heavyUseDelay 60 seta es_limitTitan 1 seta es_limitTrojan 1 seta es_limitCyclops 1 seta es_limitDesecrator 1 seta es_limitHog 1 seta es_allowLastObjectiveCyclops 0 seta es_allowLastObjectiveDesecrator 0 seta es_allowLastObjectiveTitan 0 seta es_allowPause 1 seta es_allowLockTeam 1 seta es_allowReadyTeam 1 seta es_allowFastGib 1 seta es_allowCrateGrenades 0 seta es_allowFlyerDrone 1 seta es_allowAirStrike 1 seta es_allowMines 1 seta es_allowThirdEye 1 seta es_allowCrates 1 seta es_fastSalvage 1 seta es_noObjective 0 seta es_fastVolcano 1 seta es_autorecord 0 seta es_autoLockTeams 0 seta es_mod_ammo_count 1 seta es_gibCenterDistance 40 seta es_gibScale 1.4 seta es_mod_grenade_count 2 // 0 = vanilla grenade count, 1 = etqwpro grenade count, 2 = 2 nades for every class, 3 = no nades seta es_rankedAllowed 0 // enabling without an account will get you blacklisted seta es_allowVehicles 4 //0 = forbid all, 1 = allow all, 2 = no air vehicles (excluding icarus), 3 = no heavy vehicles, 4 = use the es_allowvehicle* cvars seta es_allowVehicleTrojan 0 seta es_allowVehicleTitan 0 seta es_allowVehiclePlatypus 1 seta es_allowVehicleIcarus 0 seta es_allowVehicleHusky 0 seta es_allowVehicleTormentor 0 seta es_allowVehicleHog 0 seta es_allowVehicleCyclops 0 seta es_allowVehicleDesecrator 0 seta es_allowVehicleBumblebee 0 seta es_allowVehicleArmadillo 0 seta es_allowVehicleAnansi 0 seta es_allowAttack3rdPerson 1 seta es_allowIcarusAttack 0 seta es_allowAttackFromVehicle 0 seta es_allowCrosshair3rdPerson 1 seta es_fastPacks 1 seta es_fastRevive 1 seta es_allowTimerset 1 seta es_maxMinesPerPlayer 3 seta es_aimStyle 1 seta es_headshotsOnly 0 seta es_sprintStyle 3 seta es_rankedSyncStatsToClient 1 seta es_allowStroyUpDown 1 seta es_vanillaMode 0 seta es_statsSyncDelay 20 seta es_stroggRespawnTime -1 seta es_gdfRespawnTime -1 seta g_maxSTROGGFieldopDeploys 1 seta g_maxGDFFieldopDeploys 1 seta es_skipMCP 2 seta es_allowCheats 0 //---------------------- // Competition Mod cvars // Weapon and Upgrade Unlocks seta g_unlockGrenadeLauncher 0 // unlocks the Grenade/Plasma Launcher for the Engineer/Constructor seta g_unlockScopedRifle 0 // unlocks the Scoped Assault Rifle/Accurised Lacerator for the Field Ops/Oppressor seta g_unlockExtraClip 1 // unlocks extra ammo for all player classes seta g_unlockFasterSprint 1 // unlocks faster movement speed for all player classes seta g_unlockWeaponSpread 0 // works only with es_aimStyle 0, unlocks reduced weapon spread for all weapons // Class, Weapon and Deployable Limits // -1 means there is no limit seta g_maxSoldiers -1 seta g_maxMedics -1 seta g_maxEngineers -1 seta g_maxFieldOps -1 seta g_maxCovertOps -1 seta g_maxAggressors -1 seta g_maxTechnicians -1 seta g_maxConstructors -1 seta g_maxOppressors -1 seta g_maxInfiltrators -1 // Weapon Limits seta g_maxGPMGs 1 // sets the number of GPMGs/Hyperblasters allowed per team seta g_maxRocketLaunchers 1 // sets the number of Rocket Launchers/Obliterators allowed per team seta g_maxSniperRifles 1 // sets the number of Sniper Rifle/Railguns allowed per team seta g_maxHeavyWeapons 1 // limits the total number of GPMGs/Hyperblasters and Rocket Launchers/Obliterators allowed per team seta g_maxGrenadeLaunchers 0 // sets the number of Grenade/Plasma Launchers allowed per team // Engineer/Constructor Turrets seta g_maxAITs 1 // sets the number of Artillery Interceptor Turrets allowed per team seta g_maxAPTs 1 // sets the number of Anti-Personnel Turrets allowed per team seta g_maxAVTs 1 // sets the number of Anti-vehicle Turrets allowed per team // Field Ops/Oppressor Artillery seta g_maxArtillery 0 // sets the number of Artillery/Rail Howitzers allowed per team seta g_maxHammers 0 // sets the number of Hammers/Dark Matter Cannons allowed per team seta g_maxRocketArtillery 0 // sets the number of Rocket Artillery/Plasma Mortars allowed per team // Covert Ops/Infiltrator Radar seta g_maxRadars 0 // sets the number of Radars/Psi-Radars allowed per team // Mines seta g_maxMines 3 // sets the total number of mines a team is allowed to have deployed at any one time // Pausing and Time Outs seta g_unpauseTimer 10 // Sets the duration, in seconds, of the match restart countdown that plays after a pause or time out has ended seta g_maxTeamTimeouts 2 // Determines how many timeouts a team can use per match, value of -1 turns timeouts off seta g_teamTimeoutLength 2 // Sets the duration, in minutes, a timeout will last // Vampire/Violator Team Charge Bar seta g_teamAirstrikeCost 100 // The percentage of the team's charge bar a single air strike will use, 100 - full bar, -1 no shared seta g_teamAirstrikeRechargeTime 60 // Sets the time in seconds it takes for the whole charge bar to re-fill, default = 15 // Alternate Vehicle Spawns - Area22, Ark, Island, Quarry, Refinery, Sewer seta g_useTourneyVehicles 0 // 0 - default // MCP and Third Eye Camera Radar seta g_enableMCPRadar 0 // when set to 0 this cvar turns off the radar ability of the MCP seta g_enableThirdEyeRadar 0 // when set to 0 this cvat turns off the Third Eye Camera’s radar // Leaning seta g_allowLean 3 // 0 = Disable leaning and shooting, 1 = Allow leaning and shooting, 2= Allow leaning only, 3 = Allow leaning and holding grenades // Useable Vehicle Limits seta g_vehicleClass_Anansi "Flyer" seta g_vehicleClass_Bumblebee "Flyer" seta g_vehicleClass_Tormentor "Flyer" seta g_vehicleClass_Desecrator "Heavy" seta g_vehicleClass_Cyclops "Heavy" seta g_vehicleClass_Titan "Heavy" seta g_vehicleClass_Hog "Medium" seta g_vehicleClass_Trojan "Medium" seta g_maxActiveVehicles_Flyer 0 seta g_maxActiveVehicles_Heavy 0 seta g_maxActiveVehicles_Medium 0 // A full list of the available g_vehicleClass cvars can be obtained by writing g_vehcileClass in the console and then pressing the tab key. // Spectate Lock seta g_enableSpectateLock 0 // 0: Allow spectators to spectate 1: Once the warmup ends spectators are locked to the team they are spectating. // Force Limbo Spectate seta g_forceLimboSpectate 1 // 1 - forces gibbed players to spectate team mates or if all team mates are dead forces them to the limbo menu seta g_forceLimboSpectateMenuSticky 1 // cvar sets if the limbo menu should automatically close if a player forced to the limbo menu re-spawns //----------- // ETQW cvars seta si_rules sdGameRulesCompetition seta g_allowMineIcons 0 seta g_warmup 0.2 seta g_allowLateJoin 1 seta g_warmupDamage 1 seta g_autoReadyPercent 0 seta g_autoReadyWait 0 seta g_logObjectives 0 seta g_logProficiency 0 seta g_muteSpecs 0 seta g_maxSpectateTime 0 seta g_kickBanLength 1 seta g_teamSwitchDelay 0 seta g_gameReviewPause 0.5 seta g_gameReviewReadyWait 0 seta g_execMapConfigs 0 seta g_noRouteConstraintKick 1 seta g_noRouteMaskDestruction 1 seta si_minPlayers 1 seta si_readyPercent 100 seta si_spectators 1 seta si_noProficiency 1 seta si_teamForceBalance 0 seta si_teamDamage 1 seta si_xpSave 0 seta si_disableVoting 0 seta g_votePassPercentage 75 seta g_voteWait 0.1 seta g_showPlayerArrows 1 //seta g_disableVehicleSpawns 0 // 0 = vehicles show on map, 1 = vehicles disapear, map restart required if changing 0 to 1 //--------- // PB cvars seta net_serverPunkbusterEnabled 1 pb_sv_enable pb_sv_update pb_sv_cvarempty pb_sv_md5toolempty pb_sv_taskempty pb_sv_cvar net_clientMaxRate IN 16000 30000 pb_sv_cvar net_clientMaxPrediction IN 0 1500 pb_sv_cvar net_clientPrediction IN -20 20 pb_sv_cvar g_playerArrowIconSize IN 0 8 pb_sv_cvar ec_autoRecord IN 1 pb_sv_cvar ec_autoScreenShot IN 1 pb_sv_task 0 300 "say '^dTLR ETQW 5v5 Server Configuration Running. Updated 23rd August 2010'" // initalizing vehicles on map, map restart required serverMapRestart // end of file, leave next line untouched