0.55b ==Fixes== * Fixed es_allowvehicle cvar * Fixed moviemod commands * Fixed scandemo * Autoscreenshot, taking black screens at end of round fixed * Fixed spread for the GPMG. * Fixed es_fastrevives * Auto Screenshots wont take screens while playing back a demo * Removed Clantag from autodemo and autorecord name, since those could break the filesystem * Fixed Third person Crosshair is not being drawn anymore * Fixed Readyteam unreadies readied players * Fixed crash when connecting to a TV Server ==New Features== * Endgame Screen reworked * Autoscreenshot reworked use (g_autoScreenshotNameFormat for name format) * removed clantag from demo / screenshot name, since this could break the file system. * Added ec_showSightModel - Show weapon sight model * Added ec_showWeaponModel - Show non-sighted weapon model * Removed ui_showGun ( see ec_showWeaponModel / ec_showSightModel ) thx to pie! * if headshot mode enabled, no body hitsounds are being played * Added ec_showStroggSightEffect (enable / disable the strogg sight effect) * autoDemoRecord will now start recordíng if you enter a running game. * autoDemoRecord will now stop recording after the review and not while review * es_allowvehicles changed! 0 = forbid all 1 = allow all 2 = no air vehicles (includes bumblebee, anansi, tormentor) 3 = no heavy vehicles (includes titan, desecrator, Cyclops) 4 = use the es_allowvehicle* cvars * forbidden vehicles wont be spawned into the level! Of course for everyone's pleasure, this is not be done in warmup mode! * Added a new Tab Page where you can adjust clientside ETQWPro cvars. 0.55a ==Fixes== * Fixed third person Crosshair not showing up anymore * Fixed readyteam bug * es_autorecord now stops at the end of round ==New Features== * es_mod_grenade_count has been reworked. 0 = vanilla grenade count, 1 = etqwpro grenade count, 2 = 2 nades for every class, 3 = no nades * now displaying the time that remains, until a locked vehicle is useable again! * autorecording will now use Splashdamge's way of demo naming. (g_autoDemoNameFormat) * Megatextures are now downloaded to the base directory, and not the mod directory ==Removed== 0.55 ==Fixes== * Fixed console being black on a high detail + enabled AA config * possible FPS drop fix, because of new Spread Manager * Fixed several bugs in local play mode, you should be able to actually play vs bots * Bots wont call timeouts anymore * Fixed the TV Chat issue ==New Features== * added a serverside cvar (es_noRecoil) that allows no recoil on some weapons. * Hog can kill the Titan with one hit again. * Panzerfaust and Oblitorator make more damage against vehicles * Custom Maps Megatexture can be downloaded directly from the server. Be sure to have a look at the Custom Content Section * added a non context way to switch weapons. ( setWeapon <0,..,12> ) * pause not available in local play * class / setspawnpoint commands available in local play * added a new Console command for TV servers. (cpm "") prints a message on the server (currently in the chatarea). Happy spamming! Viewers can disable those messages with (g_noTVChat) * Removed the projectile impact effect for the strogg weapons * Balanced the main weapons spread wise. (they are pretty much equal now) * Added a cvar for serverside autorecord (es_autorecord) * Made it possible to permit shooting in a vehicle at all (es_allowAttackFromVehicles) * Made it possible to permit dropping stryobombs from an icarus (es_allowIcarusAttack) * Made it possible to hold/throw a nade while leaning. * Hyperblaster will be less accurate while standing and crouching * GPMG will be less accurate while crouching * Added prepare to fight and fight sounds to the mod. (0.5 already) Add prepare.ogg and fight.ogg to your localized sound folder. * Icarus will have slightly less health * If fastsalvage enabled -> last spawn GDF 25 sec / strogg 20 sec * Added es_unlockSprint, enables the speed upgrade from the Battlesense Award * Added es_maxMinesPerPlayer, give the constructor / engineer x mines at spawn * Added es_mod_grenade_count to use a modified grenade count (set to 1, and strogg/gdf only get one grenade) * Added es_mod_ammo_count to use a modified ammo count (set to 1 and gdf get more ammo) ==Removed== * removed es_debugspread * removed the server TV Admin Backend. * removed switchhud command * removed the minhud * removed ec_autoaction 0.5 Fixes: - Fixed spelling typo. We now have the cyclops back - Fixed a bug when selfkilling in a medium vehicle, the other medium vehicle stays locked! - Fixed the issue that you couldnt move backwards while having sprint key pressed with es_sprintstyle 1 - Fixed the personals Best cvar! It will now get recognized from start on (thx for the pie reyalp) - Fixed the Fast unscope (lean) bug. You can now do all fancy stuff @ lean, but not shoot! - ec_skipAtmosphericEffects will now apply on the fly - Cvar renames for Badger -> Armadillo, Goliath -> Cyclops, Hornet -> Tormentor - Fixed that weapons got applied the wrong spread issue New Features: fastsalvage -> if on --> last spawn 30 / 20 --> if off --> last spawn 30 / 15 Basic Camtrace 3D Support see http://myhannes.info/wiki/index.php/Camtrace Scandemo see http://myhannes.info/wiki/index.php/Scandemo Tv Admin Portal see http://myhannes.info/wiki/index.php/TV_Admin_Portal Hitsounds are localized now see http://myhannes.info/wiki/index.php/Hitsounds ETQW will be slightly more accurate! Commands: - Added scandemo see: http://myhannes.info/wiki/index.php/Scandemo - Changed the console background, so names can be read better - Added statistics to the game. Those will be displayed after each round in the console - Breaking news: we can use the horn under water! - switchHud [0,1] 0 = vanilla hud; 1 = etqwpro hud (only for testing yet!) - Pause -> unpause seconds raised to 10. - Reworked the weapon spread - speclock - lock your team from spectators - specunlock - unlock your team from spectators - specinvite - invite a player to spec your team - specuninvite - remove a player from the invite List - players - show all players and their IDs - freecam - gets into ct3d Freecam Mode - setFreecamPos - sets a ct3d Camera position - getFreecamPos - gets a ct3d Camera position - startTvAdmin - start the TV Admin - stopTvAdmin - stop the TV Admin Cvars - Added ec_debugSpread -> prints a chatline what spread is being used (vanilla or etqwpro) - Added es_maxMines - defaults to -1, set to the max number of mines you want to allow for a team. - Added es_allowCrosshair3rdPerson - defaults to disabled, set to 1 for a crosshair in 3rd person view - Added es_allowCrateGrenades - defaults to disabled, set to 1 if you want to allow grenades to be given by crates - Added es_allowRadar - defaults to disabled, set to 1 if you want to allow radar - Added es_allowMines, es_allowThirdEye, es_allowAirStrike, es_allowFlyerDrone, all defaults to enabled, set to 0 to disable - Reamed all cvars to es_ for server cvars, and ec_ for client side cvars - Added ec_fastRevive (ETQWPRO revive speed, defaulted to 1) - Added ec_fastPacks (ETQWPRO pack drops, defaulted to 0) -> no need to press a mousebutton for each drop - es_sprintstyle has now 3 values. 0 = vanilla, 1 = allow sprint while reload and dropping supplies, 2 = allow sprint while reload - ec_drawInfoMode How the user gets informed about any restrictions (entering vehicle etc) 0 = chatLine, 1 = Hud Popup, 2 = disabled - es_reviveStyle 0 = Vanilla, 1 = ETQWPro (3 seconds godmode, not moveable for 2 (mouse + keyboard) but ability to shoot) - g_useMapScripts reworked. 0 = disabled, 1 = mapscripts only, 2 = teamscripts only, 3 = both - es_headshotsOnly -> first headshot wins, only headshots will do damage - ec_skipSky - [0,..,3] 0 = standard sky, 1 = black sky, 2 = gray sky, 3 = light gray sky (needs to be set before the map loads.) - changed es_aimstyle 2 to the Vanilla lvl 3 light weapon unlock - tv_adminPass, tv_adminEnable, tv_adminPort - es_allowReadyTeam ETQWTV: - Made g_noTVChat also clientside available - Added viewers command to get see who is spectating with you! 0.4 - Added a config, which should make it easier for you guys to create an own one! - Weapon restrictions are added now - Removed the scope effect of the strogg HUD - If vehicles are forbidden in the last Objective stage, players will get ejected by the mod! - Turret restrictions reworked and should work now - Added clientside mapscripts! - Implemented the vehicle rules! If the cvars are set, your team dont has to check for vehicles anymore - Added the option to permit shooting in third person. (Switching positions is still allowed) - Current Promod version will also be available in the Server Info! - Added an "announcement" whenever anyone connects on the server. (No sneaky specs anymore) - g_noTVChat now also available to clients! - screenshots are now saved into the review folder - fixed a spread Issue when jumping an shooting - Cvars - g_skipPostProcess skip SDs PostProcess, we want FPS - g_skipAtmosphericEffects be sure to set this to 1 before you load the map, skips rain, snow etc - g_disableTracers Show tracers? - g_fastVolcano Lets Volcano end after the generator has been blown up - g_useMapScripts Execs a cfg on every teamchange! mapscripts/ - si_limitHog Only allow one hog at the same time - si_limitDesecrator Only allow one Descrator at the same time - si_limitCyclobs Only allow one Cyclob at the same time - si_limitTrojan Only allow one Trojan / APC at the same time - si_limitTitan Only allow one Titan at the same time - si_heavyUseDelay Time in seconds after a killed or decay'd heavy vehicle is useable again - si_allowTimerset Allow the clientside ETQWPRo timer - si_allowLastObjectiveTitan Allow titan in the last objective - si_allowLastObjectiveDesecrator Allow Desecrator in the last objective - si_allowLastObjectiveCyclobs Allow Cyclobs in the last objective - si_maxNukes Maximum number of hammer / dark matter - si_maxMortar Maximum number of Plasma Mortar and rockets - si_maxArty Maximum number of arty turrets - Added a cvar that allows to gib bodies faster. si_allowFastGib - allow or denie faster gib si_gibScale - scale the damage a player gets when he get gibbed si_gibCenterDistance - how near do players have to be to instant gib players with knifes We suggest leaving those cvars to their default values - Added a cvar which lets you control the "aim style". si_aimstyle [0,...,2] 0 = vanilla ETQW 1 = ETQWPRO Spread Settings 2 = ET Spread Settings - Added a cvar which lets you control the "movement style". si_sprintstyle [0,...,1] 0 = vanilla ETQW 1 = allow to sprint while reloading - Added a cvar which lets you auto lock Teams at match begin si_AutoLockTeams [0,...,1] - Added a lock and unlock command which lets a client lock teams and prevent specs from joining! - Added a timerset command which can be your very own stopwatch. - Made respawnTimer yellow - Stopwatch is red 0.03 - Fixed Screenshots being black at the end of the round - Fixed a message Overflow (caused client crashes) - Fixed spawn Select - Fixed class selection (see later) - Fixed ready Team (there may still be some issues) - Removed player class (weapon) restriction (broken) - Demos are now named like "date_time_map" - Demos will start when countdown starts - Demos will end as soon as the map ends or @ a match reset - FireTeams now show Members HP - latched Classes - Hitsounds are really hearable now - weapons spread adjusted - Introduced Pause function. Every team has 3 Pauses which can last 2 minutes. Only Team Members and admins can unpause Unpause will have a delay of 5 seconds - Introduced setSpawnPoint / setspawnpt setspawnpoint will print all available spawns! setspawnpoint will let u spawn at the chose spawnpoint setspawnpoint -1 will let u spawn at the Frontline! - Introduced class Command class - ClientClass reverted back to normal clientClass - Introduced aliases. pause -> pauseGame unpause -> unpauseGame readyteam -> teamReady setspawnpt -> setspawnPoint 0.02 - crash fixed