04/05/08 File: zz_comm_beta.pk4 Mapname: Comm Link (Beta) Author: zig-zag - painelements@myway.com ==Description: Map for Enemy Territory:Quake Wars "The GDF must fight their way into a Strogg fort and disable their communications equipment " ==Instructions: Extract and place zz_comm_beta.pk4 into "id Software\Enemy Territory - QUAKE Wars\base" directory, and comm_lit.mega into "id Software\Enemy Territory - QUAKE Wars\base\megatextures" directory. -Gamemodes supported: Objective, Stopwatch -Bot support: Yes ==================================================== Notes: This is a beta, but should be relatively bug-free. Please report bugs here: painelements@myway.com Only English localization is provided, other languages will get errors for objective messages and locations. If anyone wants to provide me with translations for specific languages, I will gladly include them into the final release. ==================================================== Changes since pre-beta3: -More cover for incoming GDF at first objective -Clipped mountain around back side to block access before hack phase (sorry base-jumpers) -Added a ladder outside forward spawn to give GDF some roof access after Hack phase -Fixed non-solid models -New megatexture -Added stuff system (grass) -Fixed Localization errors (English only) -Added location markers (English only) -Put details in LOD groups for optimization -Added endgame camera -Few other minor bugs -Some more bot stuff ==================================================== Changes since Ver.2: -New objective added! Extra comm hub to blow on platform next to Strogg first spawn -Fixed jumping over fence exploit (for real this time, I swear) -Redesigned Communication Hubs -Redesigned front hack objective area -Move first Strogg spawn back -Change Strogg respawn time to 25 seconds for hacking phase -Added sound cue voice-overs for objectives -Finalized localization -New megatexture (8192 resolution), but still a crude 10 min job (there's an "invalid surface parm" error at map load). -Added ambient sound -Minor detail work -Some Bot stuff -Filesize is now 30MB due to new megatexture, but it won't show up black on low shader setting anymore.