===================== : AFTER THE WAR 3 : ===================== : N I G H T R A I D : ===================== Custom map for Enemy Territory: QUAKE Wars by Mordenkainen (xor.planetaclix.pt) BETA 2 - May 2008 ================= This beta release features all four objectives. Terrain geometry, megatexture quality, and grass stuff models are preliminary and will change in the final version of the map. The indoor warehouse is also very raw. Thanks for testing! %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% ################################################ IF YOU HAVE AN OLDER VERSION OF THIS MAP, PLEASE REMOVE IT BEFORE INSTALLING THIS NEW VERSION ################################################ %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% EXPECTED GAMEPLAY FLOW ====================== In this map the GDF are attacking. They must infiltrate a secret Strogg facility where upgrades to the Goliath are being tested and steal the contruction plans. Because the strogg have a tight hold over this part of Europe the GDF's best hope for a secure extraction is through their naval fleet. GDF HQ has planned this mission for night-time when the weather conditions can facilitate an easier extraction. The GDF aproach the facility via a railroad tunnel to the south. They must then build a safe spot for deploying a platypus they'll use to escape with the plans. Before they can steal the plans however, they must hack into the security computer deep behind enemy lines to cut off power to the defense turret watching over the warehouse. Once this is done, the GDF have to plant an explosive charge at the warehouse doors. Finally the GDF must take the construction plans to the awaiting platypus and sail away to the awaiting fleet standing off the coast outside of artillery range. Once the mission begins the GDF have 20 minutes to accomplish their goal, because that's the time it takes the Strogg capital ships orbiting Earth to zero on the location and nuke the site from orbit (just to be sure). The first objective can be accomplished at any time before the end of the map. In fact, the first objective is not strictly required to win though most teams will want to do it for the two benefits it brings: building the hut will remove the Strogg's forward spawn and remove two icarus vehicles. Secondly, while it's possible to swim with the plans all the way to the fleet, anyone that dares swim so far already deserves to win. ;) The second objective, hacking the security computer, is supposed to lead to a hard, drawn-out fight. Although there are many ways to reach the building (and two entrances) the spot is located between the Strogg's main spawn and a capturable spawn. The Strogg barricade should blown up to allow the GDF to bring the badger trucks into the fray more easily. GDF should try to liberate the Strogg's spawn to make them spawn back at their base. The third objective should feel like a mad dash with both teams moving parellel to each other from their respective spawns to the warehouse doors. GDF should have the advantage here unless they haven't yet built the hut, in which case the Strogg's forward spawn and extra icarus may prove to be an obstacle. After the warehouse doors are blown up the GDF must get inside and steal the secret construction plans for the upgraded Cyclops and take it to the fleet. If the first objective is completed then they'll want to use the platypus. INSTALLATION ============ You must have Enemy Territory: QUAKE Wars v1.5 or higher already installed. 1) Extract all the files to the "/base/" folder, after which you'll have the following files: megatextures/atw3_lit.mega z_atw3_b2.pk4 z_atw3_b2.txt 2) The map should now be available from the Play Computer and Server menus. You can also load the map directly in singleplayer by typing "map maps/atw3" in the console. CREDITS & LEGAL INFORMATION =========================== The final version of the map will include proper credit and legal information. EOF