# This is the HPB_bot.cfg file (for Half-Life deathmatch & teamplay) # # Any line begining with '#' in the first column is a comment line # # The following commands are supported in the bot.cfg file: # # addbot - will add a bot using a random skin and the default bot skill level # addbot - will add a bot using the specified model with the # default skill level. # addbot - will add a bot using the specified model and # player name and the default bot skill level. # addbot - will add a bot using the specified model, # player, and skill level (where skill level is 1 to 5, 1 being the # best skilled and 5 being the worst skilled). # # botskill - change the default botskill level (1 to 5). # skill level 1 is the best, skill level 5 is the worst. # # observer - change the observer mode setting, 1=on, 0=off. # # botdontshoot - change the botdontshoot setting, 1=on, 0=off. # # pause - pause for the specified number of seconds before # continuing with the commands in the bot.cfg file. # # min_bots - configure the minimum number of bots that will run # on this dedicated server. # # max_bots - configure the maximum number of bots that will run # on this dedicated server. # # bot_chat_percent - sets the percent of time bot will use the # "say" command to send a bot_chat (checked every 30 seconds) # Allowed values are 0 - 100. The default value is 10. # # bot_taunt_percent - sets the percent of time bot will use the # "say" command to send a bot_taunt message after killing another # player. Allowed values are 0 - 100. The default value is 20. # # bot_whine_percent - sets the percent of time bot will use the # "say" command to send a bot_whine message after being killed. # Allowed values are 0 - 100. The default value is 10. # # bot_endgame_percent - sets the percent of time bot will use the # "say" command to send a bot_chat after end of game. # Allowed values are 0 - 100. The default value is 40. # # bot_chat_tag_percent - sets the percent of time bots will remove # clan tags from player names. The default value is 80. # # bot_chat_drop_percent - sets the percent of time bots will drop # characters from chat messages. The default value is 10. # # bot_chat_swap_percent - sets the percent of time bots will swap # characters in chat messages. The default value is 10. # # bot_chat_lower_percent - sets the percent of time bots will # convert chat messages to all lowercase. The default is 50. # # bot_logo_percent - sets the percent of time the bot will attempt # to spray a custom spray logo after killing an opponent. The default # value is 40. # # random_color - sets whether or not you wish to spawn bots with # random topcolor and bottomcolor values. Set the value to 0 to # disable random colors. Set the value to 1 to enable random colors. # The default value is 1. # # randomize_bots_on_mapchange - create new random bots on mapchange # instead of copying bots from previous map. # The default value is 0. # # turn_method - Select BotAim plugin aim-method to be used. # 1 - old racc code # 2 - new racc code # The default value is 2. # # botthinkfps - How many time per second bot reacts. Tune this down # to reduce CPU usage. # The default value is 30. # # bot_add_level_tag - Add [lvlX] tag to bot name. X is replaced with # bot's skill level (1-5). # The default value is 0. # # autowaypoint - Create waypoints automatically by collecting data # on item locations and real player movements on map. Map must be # reloaded to get newly added waypoint active. Also some players # are required to be playing on map to create enough waypoints for # bots to operate. # The default value is 1. # # Any other commands in the bot.cfg file will be treated as server # commands. For example, you can use "map mapname" (without the quotes) # to select a specific map, or you can use "mp_forcerespawn 1" to turn # on force respawn, or "kick # 1" to automatically kick player number 1. # # wait for 3 seconds pause 3 # automatic waypoint creation autowaypoint 1 # add [lvlX] tags to players bot_add_level_tag 1 # modify bot connection times show on steam server list bot_conntimes 0 # use teambalancing? server alse must use mp_teamlist in order to make this work. # balance types: # 0: disabled # 1: balance on bot add and kick (with min/max bots) (default) team_balancetype 1 # block bots joining these team by autobalancing: #team_blockedlist "scientist;gman" # Remove the comments on the 2 lines below to support a minimum and maximum # number of bots running on a dedicated server. Bots will be added to the # server until the total number of players (bots and humans) reaches the # max_bots value. Each time a new player joins the server, a bot will be # kicked from the server unless there are only min_bots number of bots # currently on the server. After players disconnect from the server, bots # will be automatically added back to the server until the total number # of players reaches max_bots again. You should make max_bots be AT LEAST # one less than the maxplayers value (otherwise no one will be able to join # your server). min_bots 2 max_bots 2 bot_chat_percent 0 bot_taunt_percent 0 bot_whine_percent 0 bot_endgame_percent 0 bot_chat_tag_percent 0 bot_chat_drop_percent 0 bot_chat_swap_percent 0 bot_chat_lower_percent 0 bot_logo_percent 0 random_color 1 # add 5 bots using different skill levels (a random skin and name will be chosen) # reminder: addbot addbot "" "" 1 addbot "" "" 2 #addbot "" "" 3 #addbot "" "" 4 #addbot "" "" 5 # set default skill level to 3 (for extra min/max bots) # Note that above addbots will be used by min/max code until # all addbot-bots are in use. After this code will generate # new bots with default settings. botskill 2 say "jk_botti.cfg loaded"