Quake Revitalization Project
About
Release: October 20, 2007
Files: included in qrp-maptextures-2007-10-20r2-7files-low.zip are:
readme.html
logo_retex.jpg
convert-links.bat
quake-QRP.jpg
2 shortcuts (to quakeworld.nu and QRP website)
qrp-maptextures-2007-10-20r2-low.pk3 (with 616 files in .pk3) for a total of 7 files in the zip.
Size: 15.5 mb
Release Info: This is a 60-70% image quality JPG release of our high-quality 197mb pack originally released October 06, 2007.
Installation
ezQuake:
To install this pack for ezQuake versions 1.9 (build 2039 or later) compiled on or after 9-28-2007, simply extract the .pk3 file into quake\id1 directory and it will automatically be loaded. For previous versions of ezQuake (version 1.8.2 or earlier), rename the .pk3 to .zip and extract into quake\id1 (so a folder "textures" will be created).
FTE/Darkplaces:
Both engines have supported .pk3 loading for a long time, therefore simply extract the .pk3 file to quake/id1 and both engines will automatically load the textures.
FAQ
What is convert-links.bat?
This bat file is included for users who play with Quake engines which do not support .link files. .link files are a wonderful solution to duplicate textures in Quake with different names. For example, if there are two duplicate textures with different names, one texture physically exists, however the second texture is named with a .link file, and inside the file is the name of the real texture. This reduces the file size of our releases and your Quake directory. However, if your client does not support .link files, you must rename the .pk3 to .zip, extract the contents, copy over the bat file into the same directory as both the textures and the .link files, and execute it. Then either move these files into quake\id1\textures or zip the files up, rename it to .pk3, and put it in quake\id1.
Why are there two "quake" textures?
Moon[Drunk] did two "Quake" textures (first seen on start.bsp) - a faithful one and a faithful one with the words "Quake Retexture Project" written down the bottom. If you feel like supporting one of the most active and productive Quake projects, feel free to rename Quake-QRP.jpg to Quake.jpg and replace it with the one in /textures/.
I have some suggestions, requests, or would like to thank or join the project. How can I do so?
Simply email me! Check the contact section on the bottom.
What is the licensing information for the textures?
Licensing information is subject to change from this file according to what is posted on our site, specifically HERE. Taken from QRP's FAQ page October 1, 2007,
The textures are made from scratch and are copyright by their respective authors and, collectively, this project. These textures are free to use in any project, be it commercial or non-commercial, on the condition that the work or the derivative product mentions the URL ( http://facelift.quakedev.com ) and name of this project (Quake Revitalization Project) in the credits. In case your project does not have a suitable credits section, you must include with your product a file titled "readme" or "licensing". No exceptions. For any further questions contact me. This license is subject to change at any time; newest versions of this license can be viewed at our site.
Contact
You could reach Up2nOgOoD[ROCK] by three means:
http://www.quakeworld.nu/forum private message
irc.quakenet.org #qrp
Team
This release features textures from:
Moon[Drunk]
RaRe
Up2nOgOoD[ROCK]
Thanks
I would like to give out a special thanks to:
[Win]Elchtest who first started this project.
Moon[Drunk] who has spent countless hours creating exceptional textures for us. For the most part, this project would cease to exist with you and, on behalf of the entire Quake community, we thank you for your tireless efforts.
RaRe for always willing to take time out of the day and let me bug him doing textures.
Echon for generously giving us web space and a large amount of bandwidth, all for free.
Tonik for helping me create a list of duplicate textures, and for finally bearing fruit to a solution to all of Quake's texture problems which is both simple to use and simple to understand.
LordHavoc for his support and advice throughout the project's life.
Jogi for his CamQuake client and the features he implemented which is a huge help for the team.
Deurk and Spirit for generously giving me web space and bandwidth to mirror our files.
ezQuake crew for keeping Quake alive and adding features essential to the team
Quakeworld.nu and its crew for the publicity and keeping Quake alive
To you! the fan! We thank you for your prolonged interest both in the QRP and in Quake! :)
To anyone who I've failed to mention, my apologies. Please contact me and let me know I forgot you to include you next time.
End of file. October 20, 2007. // Up2nOgOoD[ROCK] & the QRP team.