id Software is:

PROGRAMMING
John Carmack, John Cash

ART
Adrian Carmack, Kevin Cloud, Paul Steed, Kenneth Scott

GAME DESIGNER
Graeme Devine

LEVEL DESIGN
Tim Willits, Christian Antkow, Paul Jaquays

CEO
Todd Hollenshead

DIRECTOR OF BUSINESS DEVELOPMENT
Katherine Anna Kang

BIZ ASSIST and id MOM
Donna Jackson

Special Thanks to Eric Webb
Bot AI by Jan Paul van Waveren
Menu Interface by Raster Productions
CTF and Linux conversion by David Kirsch
Map Editor by Robert A. Duffy
GL Setup by Dan Teven and Chris Hecker
Additional programming by Brian Hook
Additional level design by Brandon James and Kaai Cluney
Quake III Arena Music by Sonic Mayhem www.sonicmayhem.com
Quake III Arena Music by Front Line Assembly
Sound Design by Soundelux Showorks
Bot Combat Responses composed by R. A. Salvatore and Seven Swords
Bot Chat Responses by Steve Winter
Certain Cinematics by Digital Anvil, Inc
Motion Capture by Pyros Pictures, House Of Moves, and LocoMotion Studios
id Software logo animation by Jake Rodgers
Manual by William W. Connors
Manual and Package Design by Focus 2
Illustrations by John Mueller
Additional Testing by Steve Gibson and Sean Martin

DISTRIBUTED BY ACTIVISION
Director, Global Brand Management - Dusty Welch
Producer - Marty Stratton
Production Testing - Steve Rosenthal, Steve Elwell, Steve Boisvert, Chad Bordwell, Hector Guerrero, Chris Owens, Michael Stephan
Brand Manager - Kevin Kraff
Manual Production - Ignited Minds: Mike Rivera and Sylvia Orzel
QA Project Lead - Dan Hagerty
QA Senior Lead - Matthew Powers
QA Testers - Matthew Beal, Tracy Boland, Steve Boisvert, Chad Bordwell, Patrick Bowman, Michael Denny, Neils Eike, Joe Favazza, Damien Fischer, Todd Jones, Danny Lee, Matthew Morton, Matthew Nelson, Tanya Oviedo, Chris Owens, Chad Siedhoff, Michael Stephan, Sadat Valentine, Eric Zimmerman
Thanks - Mitch Lasky, Derek McLeish, Jim Summers, Jason Wong