PROGRAMMING ART GAME DESIGNER LEVEL DESIGN CEO DIRECTOR OF BUSINESS DEVELOPMENT BIZ ASSIST and id MOM |
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Special Thanks to Eric Webb
Bot AI by Jan Paul van Waveren Menu Interface by Raster Productions CTF and Linux conversion by David Kirsch Map Editor by Robert A. Duffy GL Setup by Dan Teven and Chris Hecker Additional programming by Brian Hook Additional level design by Brandon James and Kaai Cluney Quake III Arena Music by Sonic Mayhem www.sonicmayhem.com Quake III Arena Music by Front Line Assembly Sound Design by Soundelux Showorks Bot Combat Responses composed by R. A. Salvatore and Seven Swords Bot Chat Responses by Steve Winter Certain Cinematics by Digital Anvil, Inc Motion Capture by Pyros Pictures, House Of Moves, and LocoMotion Studios id Software logo animation by Jake Rodgers Manual by William W. Connors Manual and Package Design by Focus 2 Illustrations by John Mueller Additional Testing by Steve Gibson and Sean Martin DISTRIBUTED BY ACTIVISION Director, Global Brand Management - Dusty Welch Producer - Marty Stratton Production Testing - Steve Rosenthal, Steve Elwell, Steve Boisvert, Chad Bordwell, Hector Guerrero, Chris Owens, Michael Stephan Brand Manager - Kevin Kraff Manual Production - Ignited Minds: Mike Rivera and Sylvia Orzel QA Project Lead - Dan Hagerty QA Senior Lead - Matthew Powers QA Testers - Matthew Beal, Tracy Boland, Steve Boisvert, Chad Bordwell, Patrick Bowman, Michael Denny, Neils Eike, Joe Favazza, Damien Fischer, Todd Jones, Danny Lee, Matthew Morton, Matthew Nelson, Tanya Oviedo, Chris Owens, Chad Siedhoff, Michael Stephan, Sadat Valentine, Eric Zimmerman Thanks - Mitch Lasky, Derek McLeish, Jim Summers, Jason Wong |