//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//

#ifndef AI_NPCSTATE_H
#define AI_NPCSTATE_H

#if defined( _WIN32 )
#pragma once
#endif

enum NPC_STATE
{
	NPC_STATE_INVALID = -1,
	NPC_STATE_NONE = 0,
	NPC_STATE_IDLE,
	NPC_STATE_ALERT,
	NPC_STATE_COMBAT,
	NPC_STATE_SCRIPT,
	NPC_STATE_PLAYDEAD,
	NPC_STATE_PRONE,				// When in clutches of barnacle
	NPC_STATE_DEAD

};

#endif // AI_NPCSTATE_H
