//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose: 
//
// $NoKeywords: $
//=============================================================================//

#ifndef TE_EFFECT_DISPATCH_H
#define TE_EFFECT_DISPATCH_H
#ifdef _WIN32
#pragma once
#endif


#include "effect_dispatch_data.h"

void DispatchEffect( const char *pName, const CEffectData &data );

#endif // TE_EFFECT_DISPATCH_H
