//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose: 
//
//=============================================================================//

#ifndef BLOCKINGUDPSOCKET_H
#define BLOCKINGUDPSOCKET_H
#ifdef _WIN32
#pragma once
#endif

#include "netadr.h"

class CBlockingUDPSocket
{
public:
	explicit CBlockingUDPSocket();
	virtual ~CBlockingUDPSocket();

	bool WaitForMessage( float timeOutInSeconds );
	unsigned int ReceiveSocketMessage( struct sockaddr_in *packet_from, unsigned char *buf, size_t bufsize );
	bool SendSocketMessage( const struct sockaddr_in& rRecipient, const unsigned char *buf, size_t bufsize );

	bool	IsValid() const { return m_Socket != 0; }

protected:
	bool CreateSocket (void);

	class CImpl;
	CImpl				*m_pImpl;

	netadr_t			m_cserIP;
	unsigned int		m_Socket;


};

#endif // BLOCKINGUDPSOCKET_H
