<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
	ProjectType="Visual C++"
	Version="8.00"
	Name="Client (Episodic)"
	ProjectGUID="{306BEF7B-8A1F-F569-3761-3E05CFD6D683}"
	>
	<Platforms>
		<Platform
			Name="Win32"
		/>
	</Platforms>
	<ToolFiles>
	</ToolFiles>
	<Configurations>
		<Configuration
			Name="Debug|Win32"
			OutputDirectory=".\Debug_episodic"
			IntermediateDirectory=".\Debug_episodic"
			ConfigurationType="2"
			CharacterSet="2"
			>
			<Tool
				Name="VCPreBuildEventTool"
				CommandLine=""
				ExcludedFromBuild="false"
			/>
			<Tool
				Name="VCCustomBuildTool"
				Description="Copying to destination folder"
				CommandLine="if exist &quot;..\..\game\hl2\bin\client.dll&quot; attrib -r &quot;..\..\game\hl2\bin\client.dll&quot;&#x0D;&#x0A;copy &quot;$(TargetDir)&quot;client.dll &quot;..\..\game\hl2\bin&quot;&#x0D;&#x0A;"
				Outputs="..\..\game\hl2\bin\client.dll"
			/>
			<Tool
				Name="VCXMLDataGeneratorTool"
			/>
			<Tool
				Name="VCWebServiceProxyGeneratorTool"
			/>
			<Tool
				Name="VCMIDLTool"
			/>
			<Tool
				Name="VCCLCompilerTool"
				Optimization="0"
				AdditionalIncludeDirectories=".\hl2;.\hl2\elements;..\..\game\shared\hl2;..\..\game\shared\episodic;..\..\public;.\;..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;..\..\vgui2\include;..\..\vgui2\controls;..\..\game\shared;.\game_controls"
				PreprocessorDefinitions="WIN32;_WIN32;_DEBUG;DEBUG;_WINDOWS;_USRDLL;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;NO_STRING_T;CLIENT_DLL;VECTOR;VERSION_SAFE_STEAM_API_INTERFACES;PROTECTED_THINGS_ENABLE;fopen=dont_use_fopen;strncpy=use_Q_strncpy_instead;_snprintf=use_Q_snprintf_instead;ENABLE_HTMLWINDOW;HL2_CLIENT_DLL;HL2_EPISODIC;VERSION_SAFE_STEAM_API_INTERFACES"
				StringPooling="true"
				MinimalRebuild="true"
				ExceptionHandling="0"
				BasicRuntimeChecks="3"
				RuntimeLibrary="1"
				BufferSecurityCheck="false"
				FloatingPointModel="2"
				ForceConformanceInForLoopScope="true"
				RuntimeTypeInfo="true"
				UsePrecompiledHeader="2"
				PrecompiledHeaderThrough="cbase.h"
				PrecompiledHeaderFile="$(IntDir)/client.pch"
				AssemblerListingLocation="$(IntDir)/"
				ObjectFile="$(IntDir)/"
				ProgramDataBaseFileName="$(IntDir)/"
				GenerateXMLDocumentationFiles="false"
				BrowseInformation="0"
				BrowseInformationFile="$(IntDir)/"
				WarningLevel="4"
				Detect64BitPortabilityProblems="true"
				DebugInformationFormat="4"
				CompileAs="2"
				ErrorReporting="1"
			/>
			<Tool
				Name="VCManagedResourceCompilerTool"
			/>
			<Tool
				Name="VCResourceCompilerTool"
				PreprocessorDefinitions="_DEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE"
				Culture="1033"
			/>
			<Tool
				Name="VCPreLinkEventTool"
				ExcludedFromBuild="false"
			/>
			<Tool
				Name="VCLinkerTool"
				IgnoreImportLibrary="true"
				UseUnicodeResponseFiles="false"
				AdditionalDependencies="winmm.lib"
				ShowProgress="0"
				OutputFile="$(OutDir)/Client.dll"
				LinkIncremental="2"
				SuppressStartupBanner="true"
				AdditionalLibraryDirectories="..\..\lib\common;..\..\lib\public"
				GenerateManifest="false"
				IgnoreDefaultLibraryNames="libc;libcd;libcmt"
				GenerateDebugInformation="true"
				ProgramDatabaseFile="$(IntDir)/$(TargetName).pdb"
				GenerateMapFile="true"
				MapFileName="$(IntDir)/$(TargetName).map"
				SubSystem="2"
				BaseAddress=" "
				TargetMachine="1"
				ErrorReporting="1"
			/>
			<Tool
				Name="VCALinkTool"
			/>
			<Tool
				Name="VCManifestTool"
				SuppressStartupBanner="true"
			/>
			<Tool
				Name="VCXDCMakeTool"
				SuppressStartupBanner="true"
			/>
			<Tool
				Name="VCBscMakeTool"
				SuppressStartupBanner="true"
				OutputFile="$(OutDir)/Client.bsc"
			/>
			<Tool
				Name="VCFxCopTool"
			/>
			<Tool
				Name="VCAppVerifierTool"
			/>
			<Tool
				Name="VCWebDeploymentTool"
			/>
			<Tool
				Name="VCPostBuildEventTool"
				CommandLine=""
				ExcludedFromBuild="false"
			/>
		</Configuration>
		<Configuration
			Name="Release|Win32"
			OutputDirectory=".\Release_episodic"
			IntermediateDirectory=".\Release_episodic"
			ConfigurationType="2"
			CharacterSet="2"
			>
			<Tool
				Name="VCPreBuildEventTool"
				CommandLine=""
				ExcludedFromBuild="false"
			/>
			<Tool
				Name="VCCustomBuildTool"
				Description="Copying to destination folder"
				CommandLine="if exist &quot;..\..\game\hl2\bin\client.dll&quot; attrib -r &quot;..\..\game\hl2\bin\client.dll&quot;&#x0D;&#x0A;copy &quot;$(TargetDir)&quot;client.dll &quot;..\..\game\hl2\bin&quot;&#x0D;&#x0A;if exist &quot;..\..\game\hl2\bin\client.pdb&quot; attrib -r &quot;..\..\game\hl2\bin\client.pdb&quot;&#x0D;&#x0A;if exist &quot;$(TargetDir)&quot;client.pdb copy &quot;$(TargetDir)&quot;client.pdb &quot;..\..\game\hl2\bin\client.pdb&quot;&#x0D;&#x0A;"
				Outputs="..\..\game\hl2\bin\client.dll;..\..\game\hl2\bin\client.pdb"
			/>
			<Tool
				Name="VCXMLDataGeneratorTool"
			/>
			<Tool
				Name="VCWebServiceProxyGeneratorTool"
			/>
			<Tool
				Name="VCMIDLTool"
			/>
			<Tool
				Name="VCCLCompilerTool"
				Optimization="2"
				InlineFunctionExpansion="2"
				EnableIntrinsicFunctions="true"
				FavorSizeOrSpeed="1"
				AdditionalIncludeDirectories=".\hl2;.\hl2\elements;..\..\game\shared\hl2;..\..\game\shared\episodic;..\..\public;.\;..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;..\..\vgui2\include;..\..\vgui2\controls;..\..\game\shared;.\game_controls"
				PreprocessorDefinitions="WIN32;_WIN32;NDEBUG;_WINDOWS;_USRDLL;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;NO_STRING_T;CLIENT_DLL;VECTOR;VERSION_SAFE_STEAM_API_INTERFACES;PROTECTED_THINGS_ENABLE;fopen=dont_use_fopen;strncpy=use_Q_strncpy_instead;_snprintf=use_Q_snprintf_instead;ENABLE_HTMLWINDOW;HL2_CLIENT_DLL;HL2_EPISODIC;VERSION_SAFE_STEAM_API_INTERFACES"
				StringPooling="true"
				ExceptionHandling="0"
				RuntimeLibrary="0"
				BufferSecurityCheck="false"
				EnableFunctionLevelLinking="true"
				FloatingPointModel="2"
				ForceConformanceInForLoopScope="true"
				RuntimeTypeInfo="true"
				UsePrecompiledHeader="2"
				PrecompiledHeaderThrough="cbase.h"
				PrecompiledHeaderFile="$(IntDir)/client.pch"
				AssemblerListingLocation="$(IntDir)/"
				ObjectFile="$(IntDir)/"
				ProgramDataBaseFileName="$(IntDir)/"
				GenerateXMLDocumentationFiles="false"
				BrowseInformation="0"
				BrowseInformationFile="$(IntDir)/"
				WarningLevel="4"
				Detect64BitPortabilityProblems="true"
				DebugInformationFormat="3"
				CompileAs="2"
				ErrorReporting="1"
			/>
			<Tool
				Name="VCManagedResourceCompilerTool"
			/>
			<Tool
				Name="VCResourceCompilerTool"
				PreprocessorDefinitions="NDEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE"
				Culture="1033"
			/>
			<Tool
				Name="VCPreLinkEventTool"
				ExcludedFromBuild="false"
			/>
			<Tool
				Name="VCLinkerTool"
				IgnoreImportLibrary="true"
				UseUnicodeResponseFiles="false"
				AdditionalDependencies="winmm.lib"
				ShowProgress="0"
				OutputFile="$(OutDir)/Client.dll"
				LinkIncremental="1"
				SuppressStartupBanner="true"
				AdditionalLibraryDirectories="..\..\lib\common;..\..\lib\public"
				GenerateManifest="false"
				IgnoreDefaultLibraryNames="libc;libcd;libcmtd"
				GenerateDebugInformation="true"
				ProgramDatabaseFile="$(IntDir)/$(TargetName).pdb"
				GenerateMapFile="true"
				MapFileName="$(IntDir)/$(TargetName).map"
				SubSystem="2"
				OptimizeReferences="2"
				EnableCOMDATFolding="2"
				BaseAddress=" "
				TargetMachine="1"
				ErrorReporting="1"
			/>
			<Tool
				Name="VCALinkTool"
			/>
			<Tool
				Name="VCManifestTool"
				SuppressStartupBanner="true"
			/>
			<Tool
				Name="VCXDCMakeTool"
				SuppressStartupBanner="true"
			/>
			<Tool
				Name="VCBscMakeTool"
				SuppressStartupBanner="true"
				OutputFile="$(OutDir)/Client.bsc"
			/>
			<Tool
				Name="VCFxCopTool"
			/>
			<Tool
				Name="VCAppVerifierTool"
			/>
			<Tool
				Name="VCWebDeploymentTool"
			/>
			<Tool
				Name="VCPostBuildEventTool"
				CommandLine=""
				ExcludedFromBuild="false"
			/>
		</Configuration>
	</Configurations>
	<References>
	</References>
	<Files>
		<Filter
			Name="Source Files"
			>
			<File
				RelativePath=".\achievement_notification_panel.cpp"
				>
			</File>
			<File
				RelativePath=".\achievement_notification_panel.h"
				>
			</File>
			<File
				RelativePath="..\shared\achievement_saverestore.cpp"
				>
			</File>
			<File
				RelativePath="..\shared\achievement_saverestore.h"
				>
			</File>
			<File
				RelativePath="..\shared\achievementmgr.cpp"
				>
			</File>
			<File
				RelativePath="..\shared\achievementmgr.h"
				>
			</File>
			<File
				RelativePath="..\shared\achievements_hlx.cpp"
				>
			</File>
			<File
				RelativePath="..\shared\activitylist.cpp"
				>
			</File>
			<File
				RelativePath=".\alphamaterialproxy.cpp"
				>
			</File>
			<File
				RelativePath="..\shared\ammodef.cpp"
				>
			</File>
			<File
				RelativePath=".\animatedentitytextureproxy.cpp"
				>
			</File>
			<File
				RelativePath=".\animatedoffsettextureproxy.cpp"
				>
			</File>
			<File
				RelativePath=".\animatedtextureproxy.cpp"
				>
			</File>
			<File
				RelativePath=".\AnimateSpecificTextureProxy.cpp"
				>
			</File>
			<File
				RelativePath="..\shared\animation.cpp"
				>
			</File>
			<File
				RelativePath="..\shared\base_playeranimstate.cpp"
				>
			</File>
			<File
				RelativePath="..\shared\baseachievement.cpp"
				>
			</File>
			<File
				RelativePath="..\shared\baseachievement.h"
				>
			</File>
			<File
				RelativePath=".\baseanimatedtextureproxy.cpp"
				>
			</File>
			<File
				RelativePath=".\baseclientrendertargets.cpp"
				>
			</File>
			<File
				RelativePath="..\shared\basecombatcharacter_shared.cpp"
				>
			</File>
			<File
				RelativePath="..\shared\basecombatweapon_shared.cpp"
				>
			</File>
			<File
				RelativePath="..\shared\baseentity_shared.cpp"
				>
			</File>
			<File
				RelativePath="..\shared\basegrenade_shared.cpp"
				>
			</File>
			<File
				RelativePath="..\shared\baseparticleentity.cpp"
				>
			</File>
			<File
				RelativePath="..\shared\baseplayer_shared.cpp"
				>
			</File>
			<File
				RelativePath=".\basepresence.cpp"
				>
			</File>
			<File
				RelativePath="..\shared\baseviewmodel_shared.cpp"
				>
			</File>
			<File
				RelativePath="..\shared\beam_shared.cpp"
				>
			</File>
			<File
				RelativePath=".\beamdraw.cpp"
				>
			</File>
			<File
				RelativePath="..\..\public\bone_accessor.cpp"
				>
			</File>
			<File
				RelativePath=".\bone_merge_cache.cpp"
				>
			</File>
			<File
				RelativePath="..\..\public\bone_setup.cpp"
				>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="0"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="0"
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath=".\c_ai_basehumanoid.cpp"
				>
			</File>
			<File
				RelativePath=".\c_ai_basenpc.cpp"
				>
			</File>
			<File
				RelativePath=".\c_baseanimating.cpp"
				>
			</File>
			<File
				RelativePath=".\c_baseanimatingoverlay.cpp"
				>
			</File>
			<File
				RelativePath=".\c_basecombatcharacter.cpp"
				>
			</File>
			<File
				RelativePath=".\c_basecombatweapon.cpp"
				>
			</File>
			<File
				RelativePath=".\c_basedoor.cpp"
				>
			</File>
			<File
				RelativePath=".\c_baseentity.cpp"
				>
			</File>
			<File
				RelativePath=".\c_baseflex.cpp"
				>
			</File>
			<File
				RelativePath=".\c_baseplayer.cpp"
				>
			</File>
			<File
				RelativePath=".\c_baseviewmodel.cpp"
				>
			</File>
			<File
				RelativePath=".\c_breakableprop.cpp"
				>
			</File>
			<File
				RelativePath=".\c_colorcorrection.cpp"
				>
			</File>
			<File
				RelativePath=".\c_colorcorrectionvolume.cpp"
				>
			</File>
			<File
				RelativePath=".\c_dynamiclight.cpp"
				>
			</File>
			<File
				RelativePath=".\c_entitydissolve.cpp"
				>
			</File>
			<File
				RelativePath=".\c_entityparticletrail.cpp"
				>
			</File>
			<File
				RelativePath=".\c_env_fog_controller.cpp"
				>
			</File>
			<File
				RelativePath=".\c_env_particlescript.cpp"
				>
			</File>
			<File
				RelativePath=".\c_env_projectedtexture.cpp"
				>
			</File>
			<File
				RelativePath=".\c_env_screenoverlay.cpp"
				>
			</File>
			<File
				RelativePath=".\c_env_tonemap_controller.cpp"
				>
			</File>
			<File
				RelativePath=".\c_fire_smoke.cpp"
				>
			</File>
			<File
				RelativePath=".\c_fish.cpp"
				>
			</File>
			<File
				RelativePath=".\c_func_areaportalwindow.cpp"
				>
			</File>
			<File
				RelativePath=".\c_func_breakablesurf.cpp"
				>
			</File>
			<File
				RelativePath=".\c_func_conveyor.cpp"
				>
			</File>
			<File
				RelativePath=".\c_func_dust.cpp"
				>
			</File>
			<File
				RelativePath=".\c_func_lod.cpp"
				>
			</File>
			<File
				RelativePath=".\hl2\C_Func_Monitor.cpp"
				>
			</File>
			<File
				RelativePath=".\c_func_occluder.cpp"
				>
			</File>
			<File
				RelativePath=".\c_func_reflective_glass.cpp"
				>
			</File>
			<File
				RelativePath=".\c_func_rotating.cpp"
				>
			</File>
			<File
				RelativePath=".\c_func_smokevolume.cpp"
				>
			</File>
			<File
				RelativePath=".\c_func_tracktrain.cpp"
				>
			</File>
			<File
				RelativePath=".\c_gib.cpp"
				>
			</File>
			<File
				RelativePath=".\c_hairball.cpp"
				>
			</File>
			<File
				RelativePath=".\c_info_overlay_accessor.cpp"
				>
			</File>
			<File
				RelativePath=".\c_lightglow.cpp"
				>
			</File>
			<File
				RelativePath=".\C_MaterialModifyControl.cpp"
				>
			</File>
			<File
				RelativePath=".\c_particle_system.cpp"
				>
			</File>
			<File
				RelativePath=".\c_physbox.cpp"
				>
			</File>
			<File
				RelativePath=".\c_physicsprop.cpp"
				>
			</File>
			<File
				RelativePath=".\c_physmagnet.cpp"
				>
			</File>
			<File
				RelativePath=".\c_pixel_visibility.cpp"
				>
			</File>
			<File
				RelativePath=".\c_plasma.cpp"
				>
			</File>
			<File
				RelativePath=".\c_playerresource.cpp"
				>
			</File>
			<File
				RelativePath=".\c_point_camera.cpp"
				>
			</File>
			<File
				RelativePath=".\c_point_commentary_node.cpp"
				>
			</File>
			<File
				RelativePath=".\c_props.cpp"
				>
			</File>
			<File
				RelativePath=".\c_props.h"
				>
			</File>
			<File
				RelativePath=".\c_ragdoll_manager.cpp"
				>
			</File>
			<File
				RelativePath=".\c_rope.cpp"
				>
			</File>
			<File
				RelativePath=".\c_rumble.cpp"
				>
			</File>
			<File
				RelativePath=".\c_sceneentity.cpp"
				>
			</File>
			<File
				RelativePath=".\c_shadowcontrol.cpp"
				>
			</File>
			<File
				RelativePath=".\c_slideshow_display.cpp"
				>
			</File>
			<File
				RelativePath=".\c_slideshow_display.h"
				>
			</File>
			<File
				RelativePath=".\c_soundscape.cpp"
				>
			</File>
			<File
				RelativePath=".\c_spotlight_end.cpp"
				>
			</File>
			<File
				RelativePath=".\c_sprite.cpp"
				>
			</File>
			<File
				RelativePath=".\c_sprite_perfmonitor.cpp"
				>
			</File>
			<File
				RelativePath=".\c_sun.cpp"
				>
			</File>
			<File
				RelativePath=".\c_team.cpp"
				>
			</File>
			<File
				RelativePath=".\c_team_objectiveresource.cpp"
				>
			</File>
			<File
				RelativePath=".\c_team_objectiveresource.h"
				>
			</File>
			<File
				RelativePath=".\c_tesla.cpp"
				>
			</File>
			<File
				RelativePath=".\c_test_proxytoggle.cpp"
				>
			</File>
			<File
				RelativePath=".\c_user_message_register.cpp"
				>
			</File>
			<File
				RelativePath=".\c_vehicle_choreo_generic.cpp"
				>
			</File>
			<File
				RelativePath=".\c_vehicle_jeep.cpp"
				>
			</File>
			<File
				RelativePath=".\c_vguiscreen.cpp"
				>
			</File>
			<File
				RelativePath=".\hl2\c_waterbullet.cpp"
				>
			</File>
			<File
				RelativePath=".\C_WaterLODControl.cpp"
				>
			</File>
			<File
				RelativePath=".\c_world.cpp"
				>
			</File>
			<File
				RelativePath=".\camomaterialproxy.cpp"
				>
			</File>
			<File
				RelativePath=".\cdll_bounded_cvars.cpp"
				>
			</File>
			<File
				RelativePath=".\cdll_bounded_cvars.h"
				>
			</File>
			<File
				RelativePath=".\cdll_client_int.cpp"
				>
			</File>
			<File
				RelativePath=".\cdll_util.cpp"
				>
			</File>
			<File
				RelativePath=".\cl_mat_stub.cpp"
				>
			</File>
			<File
				RelativePath=".\classmap.cpp"
				>
			</File>
			<File
				RelativePath="..\..\public\client_class.cpp"
				>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="0"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="0"
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath=".\client_factorylist.cpp"
				>
			</File>
			<File
				RelativePath=".\client_thinklist.cpp"
				>
			</File>
			<File
				RelativePath=".\clienteffectprecachesystem.cpp"
				>
			</File>
			<File
				RelativePath=".\cliententitylist.cpp"
				>
			</File>
			<File
				RelativePath=".\clientleafsystem.cpp"
				>
			</File>
			<File
				RelativePath=".\clientmode_shared.cpp"
				>
			</File>
			<File
				RelativePath=".\clientshadowmgr.cpp"
				>
			</File>
			<File
				RelativePath=".\clientsideeffects.cpp"
				>
			</File>
			<File
				RelativePath=".\clientsideeffects_test.cpp"
				>
			</File>
			<File
				RelativePath="..\shared\collisionproperty.cpp"
				>
			</File>
			<File
				RelativePath="..\..\public\collisionutils.cpp"
				>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="0"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="0"
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath=".\colorcorrectionmgr.cpp"
				>
			</File>
			<File
				RelativePath="..\..\common\compiledcaptionswap.cpp"
				>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="0"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="0"
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\..\public\crtmemdebug.cpp"
				>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="0"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="0"
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\shared\death_pose.cpp"
				>
			</File>
			<File
				RelativePath="..\shared\debugoverlay_shared.cpp"
				>
			</File>
			<File
				RelativePath="..\shared\decals.cpp"
				>
			</File>
			<File
				RelativePath=".\detailobjectsystem.cpp"
				>
			</File>
			<File
				RelativePath="..\..\public\dt_recv.cpp"
				>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="0"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="0"
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\..\public\dt_utlvector_common.cpp"
				>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="0"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="0"
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\..\public\dt_utlvector_recv.cpp"
				>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="0"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="0"
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath=".\dummyproxy.cpp"
				>
			</File>
			<File
				RelativePath="..\shared\effect_dispatch_data.cpp"
				>
			</File>
			<File
				RelativePath=".\EffectsClient.cpp"
				>
			</File>
			<File
				RelativePath="..\shared\ehandle.cpp"
				>
			</File>
			<File
				RelativePath="..\shared\entitylist_base.cpp"
				>
			</File>
			<File
				RelativePath=".\entityoriginmaterialproxy.cpp"
				>
			</File>
			<File
				RelativePath="..\shared\EntityParticleTrail_Shared.cpp"
				>
			</File>
			<File
				RelativePath="..\shared\env_detail_controller.cpp"
				>
			</File>
			<File
				RelativePath="..\shared\env_wind_shared.cpp"
				>
			</File>
			<File
				RelativePath="..\shared\eventlist.cpp"
				>
			</File>
			<File
				RelativePath="..\..\public\filesystem_helpers.cpp"
				>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="0"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="0"
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath=".\flashlighteffect.cpp"
				>
			</File>
			<File
				RelativePath="..\shared\func_ladder.cpp"
				>
			</File>
			<File
				RelativePath=".\functionproxy.cpp"
				>
			</File>
			<File
				RelativePath=".\fx_blood.cpp"
				>
			</File>
			<File
				RelativePath=".\fx_cube.cpp"
				>
			</File>
			<File
				RelativePath=".\fx_explosion.cpp"
				>
			</File>
			<File
				RelativePath=".\fx_fleck.cpp"
				>
			</File>
			<File
				RelativePath=".\fx_impact.cpp"
				>
			</File>
			<File
				RelativePath=".\fx_interpvalue.cpp"
				>
			</File>
			<File
				RelativePath=".\fx_quad.cpp"
				>
			</File>
			<File
				RelativePath=".\fx_shelleject.cpp"
				>
			</File>
			<File
				RelativePath=".\fx_staticline.cpp"
				>
			</File>
			<File
				RelativePath=".\fx_tracer.cpp"
				>
			</File>
			<File
				RelativePath=".\fx_trail.cpp"
				>
			</File>
			<File
				RelativePath=".\fx_water.cpp"
				>
			</File>
			<File
				RelativePath="..\shared\gamemovement.cpp"
				>
			</File>
			<File
				RelativePath="..\shared\gamerules.cpp"
				>
			</File>
			<File
				RelativePath="..\shared\gamerules_register.cpp"
				>
			</File>
			<File
				RelativePath="..\shared\GameStats.cpp"
				>
			</File>
			<File
				RelativePath="..\shared\gamestringpool.cpp"
				>
			</File>
			<File
				RelativePath=".\gametrace_client.cpp"
				>
			</File>
			<File
				RelativePath="..\shared\gamevars_shared.cpp"
				>
			</File>
			<File
				RelativePath=".\geiger.cpp"
				>
			</File>
			<File
				RelativePath=".\glow_overlay.cpp"
				>
			</File>
			<File
				RelativePath="..\shared\hintmessage.cpp"
				>
			</File>
			<File
				RelativePath="..\shared\hintsystem.cpp"
				>
			</File>
			<File
				RelativePath=".\history_resource.cpp"
				>
			</File>
			<File
				RelativePath=".\hltvcamera.cpp"
				>
			</File>
			<File
				RelativePath=".\hud.cpp"
				>
			</File>
			<File
				RelativePath=".\hud_animationinfo.cpp"
				>
			</File>
			<File
				RelativePath=".\hl2\hud_autoaim.cpp"
				>
			</File>
			<File
				RelativePath=".\hud_basechat.cpp"
				>
			</File>
			<File
				RelativePath=".\hud_basetimer.cpp"
				>
			</File>
			<File
				RelativePath=".\hud_bitmapnumericdisplay.cpp"
				>
			</File>
			<File
				RelativePath=".\hud_chat.cpp"
				>
			</File>
			<File
				RelativePath=".\hud_closecaption.cpp"
				>
			</File>
			<File
				RelativePath=".\hud_crosshair.cpp"
				>
			</File>
			<File
				RelativePath=".\hud_element_helper.cpp"
				>
			</File>
			<File
				RelativePath=".\hl2\hud_filmdemo.cpp"
				>
			</File>
			<File
				RelativePath=".\hl2\hud_hdrdemo.cpp"
				>
			</File>
			<File
				RelativePath=".\hud_hintdisplay.cpp"
				>
			</File>
			<File
				RelativePath=".\hud_lcd.cpp"
				>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="0"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="0"
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath=".\hud_msg.cpp"
				>
			</File>
			<File
				RelativePath=".\hud_numericdisplay.cpp"
				>
			</File>
			<File
				RelativePath=".\hud_pdump.cpp"
				>
			</File>
			<File
				RelativePath=".\hud_redraw.cpp"
				>
			</File>
			<File
				RelativePath=".\hud_vehicle.cpp"
				>
			</File>
			<File
				RelativePath=".\hud_weapon.cpp"
				>
			</File>
			<File
				RelativePath="..\shared\igamesystem.cpp"
				>
			</File>
			<File
				RelativePath=".\in_camera.cpp"
				>
			</File>
			<File
				RelativePath=".\in_joystick.cpp"
				>
			</File>
			<File
				RelativePath=".\in_main.cpp"
				>
			</File>
			<File
				RelativePath=".\in_mouse.cpp"
				>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="0"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="0"
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath=".\initializer.cpp"
				>
			</File>
			<File
				RelativePath=".\interpolatedvar.cpp"
				>
			</File>
			<File
				RelativePath="..\..\public\interpolatortypes.cpp"
				>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="0"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="0"
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\shared\interval.cpp"
				>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="0"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="0"
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath=".\IsNPCProxy.cpp"
				>
			</File>
			<File
				RelativePath="..\..\public\jigglebones.cpp"
				>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="0"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="0"
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath=".\lampbeamproxy.cpp"
				>
			</File>
			<File
				RelativePath=".\lamphaloproxy.cpp"
				>
			</File>
			<File
				RelativePath="..\shared\mapentities_shared.cpp"
				>
			</File>
			<File
				RelativePath=".\mathproxy.cpp"
				>
			</File>
			<File
				RelativePath=".\matrixproxy.cpp"
				>
			</File>
			<File
				RelativePath="..\..\public\tier0\memoverride.cpp"
				>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="0"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="0"
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath=".\menu.cpp"
				>
			</File>
			<File
				RelativePath=".\message.cpp"
				>
			</File>
			<File
				RelativePath=".\movehelper_client.cpp"
				>
			</File>
			<File
				RelativePath="..\shared\movevars_shared.cpp"
				>
			</File>
			<File
				RelativePath="..\shared\mp_shareddefs.cpp"
				>
			</File>
			<File
				RelativePath="..\shared\multiplay_gamerules.cpp"
				>
			</File>
			<File
				RelativePath="..\..\public\networkvar.cpp"
				>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="0"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="0"
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\shared\obstacle_pushaway.cpp"
				>
			</File>
			<File
				RelativePath=".\panelmetaclassmgr.cpp"
				>
			</File>
			<File
				RelativePath=".\particle_collision.cpp"
				>
			</File>
			<File
				RelativePath=".\particle_litsmokeemitter.cpp"
				>
			</File>
			<File
				RelativePath="..\shared\particle_parse.cpp"
				>
			</File>
			<File
				RelativePath="..\shared\particle_parse.h"
				>
			</File>
			<File
				RelativePath="..\shared\particle_property.cpp"
				>
			</File>
			<File
				RelativePath="..\shared\particle_property.h"
				>
			</File>
			<File
				RelativePath=".\particle_proxies.cpp"
				>
			</File>
			<File
				RelativePath=".\particle_simple3d.cpp"
				>
			</File>
			<File
				RelativePath=".\particlemgr.cpp"
				>
			</File>
			<File
				RelativePath=".\particles_attractor.cpp"
				>
			</File>
			<File
				RelativePath=".\particles_ez.cpp"
				>
			</File>
			<File
				RelativePath=".\particles_localspace.cpp"
				>
			</File>
			<File
				RelativePath=".\particles_new.cpp"
				>
			</File>
			<File
				RelativePath=".\particles_simple.cpp"
				>
			</File>
			<File
				RelativePath="..\shared\particlesystemquery.cpp"
				>
			</File>
			<File
				RelativePath=".\perfvisualbenchmark.cpp"
				>
			</File>
			<File
				RelativePath=".\physics.cpp"
				>
			</File>
			<File
				RelativePath=".\physics_main_client.cpp"
				>
			</File>
			<File
				RelativePath="..\shared\physics_main_shared.cpp"
				>
			</File>
			<File
				RelativePath="..\shared\physics_saverestore.cpp"
				>
			</File>
			<File
				RelativePath="..\shared\physics_shared.cpp"
				>
			</File>
			<File
				RelativePath=".\physpropclientside.cpp"
				>
			</File>
			<File
				RelativePath=".\playerandobjectenumerator.cpp"
				>
			</File>
			<File
				RelativePath="..\shared\point_bonusmaps_accessor.cpp"
				>
			</File>
			<File
				RelativePath="..\shared\point_bonusmaps_accessor.h"
				>
			</File>
			<File
				RelativePath="..\shared\point_posecontroller.cpp"
				>
			</File>
			<File
				RelativePath="..\..\public\posedebugger.cpp"
				>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="0"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="0"
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\shared\precache_register.cpp"
				>
			</File>
			<File
				RelativePath="..\shared\predictableid.cpp"
				>
			</File>
			<File
				RelativePath=".\prediction.cpp"
				>
			</File>
			<File
				RelativePath="..\shared\predictioncopy.cpp"
				>
			</File>
			<File
				RelativePath="..\shared\props_shared.cpp"
				>
			</File>
			<File
				RelativePath=".\proxyentity.cpp"
				>
			</File>
			<File
				RelativePath=".\ProxyHealth.cpp"
				>
			</File>
			<File
				RelativePath=".\proxyplayer.cpp"
				>
			</File>
			<File
				RelativePath=".\proxypupil.cpp"
				>
			</File>
			<File
				RelativePath=".\ragdoll.cpp"
				>
			</File>
			<File
				RelativePath="..\shared\ragdoll_shared.cpp"
				>
			</File>
			<File
				RelativePath="..\..\common\randoverride.cpp"
				>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="0"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="0"
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath=".\recvproxy.cpp"
				>
			</File>
			<File
				RelativePath=".\rendertexture.cpp"
				>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="0"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="0"
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\shared\rope_helpers.cpp"
				>
			</File>
			<File
				RelativePath="..\..\public\rope_physics.cpp"
				>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="0"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="0"
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\shared\saverestore.cpp"
				>
			</File>
			<File
				RelativePath="..\shared\sceneentity_shared.cpp"
				>
			</File>
			<File
				RelativePath="..\..\public\scratchpad3d.cpp"
				>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="0"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="0"
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\..\public\ScratchPadUtils.cpp"
				>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="0"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="0"
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath=".\ScreenSpaceEffects.cpp"
				>
			</File>
			<File
				RelativePath="..\..\public\sentence.cpp"
				>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="0"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="0"
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\shared\sequence_Transitioner.cpp"
				>
			</File>
			<File
				RelativePath="..\shared\sheetsimulator.cpp"
				>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="0"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="0"
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath=".\simple_keys.cpp"
				>
			</File>
			<File
				RelativePath="..\..\public\simple_physics.cpp"
				>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="0"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="0"
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\shared\simtimer.cpp"
				>
			</File>
			<File
				RelativePath="..\shared\singleplay_gamerules.cpp"
				>
			</File>
			<File
				RelativePath="..\shared\SoundEmitterSystem.cpp"
				>
			</File>
			<File
				RelativePath="..\shared\soundenvelope.cpp"
				>
			</File>
			<File
				RelativePath="..\..\public\SoundParametersInternal.cpp"
				>
			</File>
			<File
				RelativePath=".\splinepatch.cpp"
				>
			</File>
			<File
				RelativePath="..\shared\Sprite.cpp"
				>
			</File>
			<File
				RelativePath=".\spritemodel.cpp"
				>
			</File>
			<File
				RelativePath="..\shared\SpriteTrail.cpp"
				>
			</File>
			<File
				RelativePath="..\..\public\stringregistry.cpp"
				>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="0"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="0"
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\..\public\studio.cpp"
				>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="0"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="0"
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\shared\studio_shared.cpp"
				>
			</File>
			<File
				RelativePath="..\shared\takedamageinfo.cpp"
				>
			</File>
			<File
				RelativePath="..\shared\teamplay_gamerules.cpp"
				>
			</File>
			<File
				RelativePath="..\shared\teamplayroundbased_gamerules.cpp"
				>
			</File>
			<File
				RelativePath="..\shared\test_ehandle.cpp"
				>
			</File>
			<File
				RelativePath=".\text_message.cpp"
				>
			</File>
			<File
				RelativePath=".\texturescrollmaterialproxy.cpp"
				>
			</File>
			<File
				RelativePath=".\timematerialproxy.cpp"
				>
			</File>
			<File
				RelativePath=".\toggletextureproxy.cpp"
				>
			</File>
			<File
				RelativePath=".\train.cpp"
				>
			</File>
			<File
				RelativePath="..\shared\usercmd.cpp"
				>
			</File>
			<File
				RelativePath="..\shared\usermessages.cpp"
				>
			</File>
			<File
				RelativePath="..\shared\util_shared.cpp"
				>
			</File>
			<File
				RelativePath="..\..\public\vallocator.cpp"
				>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="0"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="0"
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\shared\vehicle_viewblend_shared.cpp"
				>
			</File>
			<File
				RelativePath=".\vgui_avatarimage.cpp"
				>
			</File>
			<File
				RelativePath=".\vgui_avatarimage.h"
				>
			</File>
			<File
				RelativePath=".\vgui_basepanel.cpp"
				>
			</File>
			<File
				RelativePath=".\vgui_bitmapbutton.cpp"
				>
			</File>
			<File
				RelativePath=".\vgui_bitmapimage.cpp"
				>
			</File>
			<File
				RelativePath=".\vgui_bitmappanel.cpp"
				>
			</File>
			<File
				RelativePath=".\vgui_centerstringpanel.cpp"
				>
			</File>
			<File
				RelativePath=".\vgui_consolepanel.cpp"
				>
			</File>
			<File
				RelativePath="..\..\public\vgui_controls\vgui_controls.cpp"
				>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="0"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="0"
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath=".\vgui_debugoverlaypanel.cpp"
				>
			</File>
			<File
				RelativePath=".\vgui_fpspanel.cpp"
				>
			</File>
			<File
				RelativePath=".\vgui_game_viewport.cpp"
				>
			</File>
			<File
				RelativePath=".\vgui_grid.cpp"
				>
			</File>
			<File
				RelativePath=".\vgui_int.cpp"
				>
			</File>
			<File
				RelativePath=".\vgui_loadingdiscpanel.cpp"
				>
			</File>
			<File
				RelativePath=".\vgui_messagechars.cpp"
				>
			</File>
			<File
				RelativePath=".\vgui_netgraphpanel.cpp"
				>
			</File>
			<File
				RelativePath=".\vgui_slideshow_display_screen.cpp"
				>
			</File>
			<File
				RelativePath=".\vgui_video.cpp"
				>
			</File>
			<File
				RelativePath=".\view.cpp"
				>
			</File>
			<File
				RelativePath=".\view_beams.cpp"
				>
			</File>
			<File
				RelativePath=".\view_effects.cpp"
				>
			</File>
			<File
				RelativePath=".\view_scene.cpp"
				>
			</File>
			<File
				RelativePath=".\viewangleanim.cpp"
				>
			</File>
			<File
				RelativePath=".\ViewConeImage.cpp"
				>
			</File>
			<File
				RelativePath=".\viewdebug.cpp"
				>
			</File>
			<File
				RelativePath=".\viewdebug.h"
				>
			</File>
			<File
				RelativePath=".\viewpostprocess.cpp"
				>
			</File>
			<File
				RelativePath=".\viewpostprocess.h"
				>
			</File>
			<File
				RelativePath=".\viewrender.cpp"
				>
			</File>
			<File
				RelativePath="..\shared\voice_banmgr.cpp"
				>
			</File>
			<File
				RelativePath="..\shared\voice_status.cpp"
				>
			</File>
			<File
				RelativePath=".\warp_overlay.cpp"
				>
			</File>
			<File
				RelativePath=".\WaterLODMaterialProxy.cpp"
				>
			</File>
			<File
				RelativePath="..\shared\weapon_parse.cpp"
				>
			</File>
			<File
				RelativePath="..\shared\weapon_parse_default.cpp"
				>
			</File>
			<File
				RelativePath=".\weapon_selection.cpp"
				>
			</File>
			<File
				RelativePath=".\weapons_resource.cpp"
				>
			</File>
			<File
				RelativePath=".\WorldDimsProxy.cpp"
				>
			</File>
			<Filter
				Name="Precompiled Header"
				>
				<File
					RelativePath=".\stdafx.cpp"
					>
					<FileConfiguration
						Name="Debug|Win32"
						>
						<Tool
							Name="VCCLCompilerTool"
							UsePrecompiledHeader="1"
						/>
					</FileConfiguration>
					<FileConfiguration
						Name="Release|Win32"
						>
						<Tool
							Name="VCCLCompilerTool"
							UsePrecompiledHeader="1"
						/>
					</FileConfiguration>
				</File>
			</Filter>
			<Filter
				Name="Temporary Entities"
				>
				<File
					RelativePath=".\c_basetempentity.cpp"
					>
				</File>
				<File
					RelativePath=".\c_effects.cpp"
					>
				</File>
				<File
					RelativePath=".\c_impact_effects.cpp"
					>
				</File>
				<File
					RelativePath=".\c_movie_explosion.cpp"
					>
				</File>
				<File
					RelativePath=".\c_particle_fire.cpp"
					>
				</File>
				<File
					RelativePath=".\c_particle_smokegrenade.cpp"
					>
				</File>
				<File
					RelativePath=".\c_prop_vehicle.cpp"
					>
				</File>
				<File
					RelativePath=".\c_recipientfilter.cpp"
					>
				</File>
				<File
					RelativePath=".\c_smoke_trail.cpp"
					>
				</File>
				<File
					RelativePath=".\c_smokestack.cpp"
					>
				</File>
				<File
					RelativePath=".\c_steamjet.cpp"
					>
				</File>
				<File
					RelativePath=".\c_stickybolt.cpp"
					>
				</File>
				<File
					RelativePath=".\c_te.cpp"
					>
				</File>
				<File
					RelativePath=".\c_te_armorricochet.cpp"
					>
				</File>
				<File
					RelativePath=".\c_te_basebeam.cpp"
					>
				</File>
				<File
					RelativePath=".\c_te_beamentpoint.cpp"
					>
				</File>
				<File
					RelativePath=".\c_te_beaments.cpp"
					>
				</File>
				<File
					RelativePath=".\c_te_beamfollow.cpp"
					>
				</File>
				<File
					RelativePath=".\c_te_beamlaser.cpp"
					>
				</File>
				<File
					RelativePath=".\c_te_beampoints.cpp"
					>
				</File>
				<File
					RelativePath=".\c_te_beamring.cpp"
					>
				</File>
				<File
					RelativePath=".\c_te_beamringpoint.cpp"
					>
				</File>
				<File
					RelativePath=".\c_te_beamspline.cpp"
					>
				</File>
				<File
					RelativePath=".\c_te_bloodsprite.cpp"
					>
				</File>
				<File
					RelativePath=".\c_te_bloodstream.cpp"
					>
				</File>
				<File
					RelativePath=".\c_te_breakmodel.cpp"
					>
				</File>
				<File
					RelativePath=".\c_te_bspdecal.cpp"
					>
				</File>
				<File
					RelativePath=".\c_te_bubbles.cpp"
					>
				</File>
				<File
					RelativePath=".\c_te_bubbletrail.cpp"
					>
				</File>
				<File
					RelativePath=".\c_te_clientprojectile.cpp"
					>
				</File>
				<File
					RelativePath=".\c_te_decal.cpp"
					>
				</File>
				<File
					RelativePath=".\c_te_dynamiclight.cpp"
					>
				</File>
				<File
					RelativePath=".\c_te_effect_dispatch.cpp"
					>
				</File>
				<File
					RelativePath=".\c_te_energysplash.cpp"
					>
				</File>
				<File
					RelativePath=".\c_te_explosion.cpp"
					>
				</File>
				<File
					RelativePath=".\c_te_fizz.cpp"
					>
				</File>
				<File
					RelativePath=".\c_te_footprint.cpp"
					>
				</File>
				<File
					RelativePath=".\c_te_glassshatter.cpp"
					>
				</File>
				<File
					RelativePath=".\c_te_glowsprite.cpp"
					>
				</File>
				<File
					RelativePath=".\c_te_impact.cpp"
					>
				</File>
				<File
					RelativePath=".\c_te_killplayerattachments.cpp"
					>
				</File>
				<File
					RelativePath=".\c_te_largefunnel.cpp"
					>
				</File>
				<File
					RelativePath=".\c_te_legacytempents.cpp"
					>
				</File>
				<File
					RelativePath=".\c_te_muzzleflash.cpp"
					>
				</File>
				<File
					RelativePath=".\c_te_particlesystem.cpp"
					>
				</File>
				<File
					RelativePath=".\c_te_physicsprop.cpp"
					>
				</File>
				<File
					RelativePath=".\c_te_playerdecal.cpp"
					>
				</File>
				<File
					RelativePath=".\c_te_projecteddecal.cpp"
					>
				</File>
				<File
					RelativePath=".\c_te_showline.cpp"
					>
				</File>
				<File
					RelativePath=".\c_te_smoke.cpp"
					>
				</File>
				<File
					RelativePath=".\c_te_sparks.cpp"
					>
				</File>
				<File
					RelativePath=".\c_te_sprite.cpp"
					>
				</File>
				<File
					RelativePath=".\c_te_spritespray.cpp"
					>
				</File>
				<File
					RelativePath=".\c_te_worlddecal.cpp"
					>
				</File>
				<File
					RelativePath=".\c_testtraceline.cpp"
					>
				</File>
				<File
					RelativePath=".\c_tracer.cpp"
					>
				</File>
				<File
					RelativePath=".\fx.cpp"
					>
				</File>
				<File
					RelativePath=".\fx_discreetline.cpp"
					>
				</File>
				<File
					RelativePath=".\fx_envelope.cpp"
					>
				</File>
				<File
					RelativePath=".\fx_line.cpp"
					>
				</File>
				<File
					RelativePath=".\fx_sparks.cpp"
					>
				</File>
				<File
					RelativePath=".\particlesphererenderer.cpp"
					>
				</File>
				<File
					RelativePath=".\smoke_fog_overlay.cpp"
					>
				</File>
			</Filter>
			<Filter
				Name="game_controls"
				>
				<File
					RelativePath=".\game_controls\basemodelpanel.cpp"
					>
				</File>
				<File
					RelativePath=".\game_controls\baseviewport.cpp"
					>
				</File>
				<File
					RelativePath=".\game_controls\ClientScoreBoardDialog.cpp"
					>
				</File>
				<File
					RelativePath=".\game_controls\commandmenu.cpp"
					>
				</File>
				<File
					RelativePath=".\game_controls\IconPanel.cpp"
					>
				</File>
				<File
					RelativePath=".\game_controls\intromenu.cpp"
					>
				</File>
				<File
					RelativePath=".\game_controls\MapOverview.cpp"
					>
				</File>
				<File
					RelativePath=".\game_controls\NavProgress.cpp"
					>
				</File>
				<File
					RelativePath=".\game_controls\SpectatorGUI.cpp"
					>
				</File>
				<File
					RelativePath=".\game_controls\teammenu.cpp"
					>
				</File>
				<File
					RelativePath=".\game_controls\vguitextwindow.cpp"
					>
				</File>
			</Filter>
			<Filter
				Name="HL2 DLL"
				>
				<File
					RelativePath="..\shared\hl2\basehlcombatweapon_shared.cpp"
					>
				</File>
				<File
					RelativePath=".\hl2\c_antlion_dust.cpp"
					>
				</File>
				<File
					RelativePath=".\hl2\c_ar2_explosion.cpp"
					>
				</File>
				<File
					RelativePath=".\hl2\c_barnacle.cpp"
					>
				</File>
				<File
					RelativePath=".\hl2\c_barney.cpp"
					>
				</File>
				<File
					RelativePath=".\hl2\c_basehelicopter.cpp"
					>
				</File>
				<File
					RelativePath=".\hl2\c_basehelicopter.h"
					>
				</File>
				<File
					RelativePath=".\hl2\c_basehlcombatweapon.cpp"
					>
				</File>
				<File
					RelativePath=".\hl2\c_basehlcombatweapon.h"
					>
				</File>
				<File
					RelativePath=".\hl2\c_basehlplayer.cpp"
					>
				</File>
				<File
					RelativePath=".\hl2\c_basehlplayer.h"
					>
				</File>
				<File
					RelativePath=".\hl2\c_citadel_effects.cpp"
					>
				</File>
				<File
					RelativePath=".\hl2\c_corpse.cpp"
					>
				</File>
				<File
					RelativePath=".\hl2\c_corpse.h"
					>
				</File>
				<File
					RelativePath=".\hl2\c_env_alyxtemp.cpp"
					>
				</File>
				<File
					RelativePath=".\hl2\c_env_headcrabcanister.cpp"
					>
				</File>
				<File
					RelativePath=".\hl2\c_env_starfield.cpp"
					>
				</File>
				<File
					RelativePath=".\hl2\c_func_tankmortar.cpp"
					>
				</File>
				<File
					RelativePath=".\hl2\c_hl2_playerlocaldata.cpp"
					>
				</File>
				<File
					RelativePath=".\hl2\c_hl2_playerlocaldata.h"
					>
				</File>
				<File
					RelativePath=".\hl2\c_info_teleporter_countdown.cpp"
					>
				</File>
				<File
					RelativePath=".\episodic\c_npc_advisor.cpp"
					>
				</File>
				<File
					RelativePath=".\hl2\c_npc_antlionguard.cpp"
					>
				</File>
				<File
					RelativePath=".\hl2\c_npc_combinegunship.cpp"
					>
				</File>
				<File
					RelativePath=".\hl2\c_npc_manhack.cpp"
					>
				</File>
				<File
					RelativePath=".\episodic\c_npc_puppet.cpp"
					>
				</File>
				<File
					RelativePath=".\hl2\c_npc_rollermine.cpp"
					>
				</File>
				<File
					RelativePath=".\hl2\c_plasma_beam_node.cpp"
					>
				</File>
				<File
					RelativePath=".\hl2\c_prop_combine_ball.cpp"
					>
				</File>
				<File
					RelativePath=".\hl2\c_prop_combine_ball.h"
					>
				</File>
				<File
					RelativePath=".\episodic\c_prop_scalable.cpp"
					>
				</File>
				<File
					RelativePath=".\hl2\c_rotorwash.cpp"
					>
				</File>
				<File
					RelativePath=".\hl2\c_script_intro.cpp"
					>
				</File>
				<File
					RelativePath=".\hl2\c_strider.cpp"
					>
				</File>
				<File
					RelativePath=".\hl2\c_te_concussiveexplosion.cpp"
					>
				</File>
				<File
					RelativePath=".\hl2\c_te_flare.cpp"
					>
				</File>
				<File
					RelativePath=".\hl2\c_thumper_dust.cpp"
					>
				</File>
				<File
					RelativePath=".\hl2\c_vehicle_airboat.cpp"
					>
				</File>
				<File
					RelativePath=".\hl2\c_vehicle_cannon.cpp"
					>
				</File>
				<File
					RelativePath=".\hl2\c_vehicle_crane.cpp"
					>
				</File>
				<File
					RelativePath=".\hl2\c_vehicle_crane.h"
					>
				</File>
				<File
					RelativePath=".\episodic\c_vehicle_jeep_episodic.cpp"
					>
				</File>
				<File
					RelativePath=".\hl2\c_vehicle_prisoner_pod.cpp"
					>
				</File>
				<File
					RelativePath=".\episodic\c_vort_charge_token.cpp"
					>
				</File>
				<File
					RelativePath=".\hl2\c_weapon__stubs_hl2.cpp"
					>
				</File>
				<File
					RelativePath=".\hl2\c_weapon_crossbow.cpp"
					>
				</File>
				<File
					RelativePath=".\episodic\c_weapon_hopwire.cpp"
					>
				</File>
				<File
					RelativePath=".\hl2\c_weapon_physcannon.cpp"
					>
				</File>
				<File
					RelativePath=".\hl2\c_weapon_stunstick.cpp"
					>
				</File>
				<File
					RelativePath="..\shared\hl2\citadel_effects_shared.h"
					>
				</File>
				<File
					RelativePath=".\hl2\clientmode_hlnormal.cpp"
					>
				</File>
				<File
					RelativePath=".\hl2\clientmode_hlnormal.h"
					>
				</File>
				<File
					RelativePath=".\death.cpp"
					>
				</File>
				<File
					RelativePath="..\shared\hl2\env_headcrabcanister_shared.cpp"
					>
				</File>
				<File
					RelativePath="..\shared\hl2\env_headcrabcanister_shared.h"
					>
				</File>
				<File
					RelativePath=".\episodic\episodic_screenspaceeffects.cpp"
					>
				</File>
				<File
					RelativePath=".\episodic\episodic_screenspaceeffects.h"
					>
				</File>
				<File
					RelativePath=".\episodic\flesh_internal_material_proxy.cpp"
					>
				</File>
				<File
					RelativePath=".\hl2\fx_antlion.cpp"
					>
				</File>
				<File
					RelativePath=".\hl2\fx_bugbait.cpp"
					>
				</File>
				<File
					RelativePath=".\hl2\fx_hl2_impacts.cpp"
					>
				</File>
				<File
					RelativePath=".\hl2\fx_hl2_tracers.cpp"
					>
				</File>
				<File
					RelativePath=".\hl2\hl2_clientmode.cpp"
					>
				</File>
				<File
					RelativePath="..\shared\hl2\hl2_gamerules.cpp"
					>
				</File>
				<File
					RelativePath="..\shared\hl2\hl2_gamerules.h"
					>
				</File>
				<File
					RelativePath="..\shared\hl2\hl2_shareddefs.h"
					>
				</File>
				<File
					RelativePath="..\shared\hl2\hl2_usermessages.cpp"
					>
				</File>
				<File
					RelativePath="..\shared\hl2\hl_gamemovement.cpp"
					>
				</File>
				<File
					RelativePath="..\shared\hl2\hl_gamemovement.h"
					>
				</File>
				<File
					RelativePath=".\hl2\hl_in_main.cpp"
					>
				</File>
				<File
					RelativePath=".\hl2\hl_prediction.cpp"
					>
				</File>
				<File
					RelativePath=".\hl2\hud_ammo.cpp"
					>
				</File>
				<File
					RelativePath=".\hl2\hud_battery.cpp"
					>
				</File>
				<File
					RelativePath=".\hl2\hud_blood.cpp"
					>
				</File>
				<File
					RelativePath=".\hl2\hud_credits.cpp"
					>
				</File>
				<File
					RelativePath=".\hl2\hud_damageindicator.cpp"
					>
				</File>
				<File
					RelativePath=".\hl2\hud_flashlight.cpp"
					>
				</File>
				<File
					RelativePath=".\hl2\hud_health.cpp"
					>
				</File>
				<File
					RelativePath=".\hl2\hud_locator.cpp"
					>
				</File>
				<File
					RelativePath=".\hl2\hud_poisondamageindicator.cpp"
					>
				</File>
				<File
					RelativePath=".\hud_posture.cpp"
					>
				</File>
				<File
					RelativePath=".\hl2\hud_quickinfo.cpp"
					>
				</File>
				<File
					RelativePath=".\hl2\hud_radar.cpp"
					>
				</File>
				<File
					RelativePath=".\hl2\hud_radar.h"
					>
				</File>
				<File
					RelativePath=".\hud_squadstatus.cpp"
					>
				</File>
				<File
					RelativePath=".\hl2\hud_suitpower.cpp"
					>
				</File>
				<File
					RelativePath=".\hl2\hud_suitpower.h"
					>
				</File>
				<File
					RelativePath=".\hl2\hud_weaponselection.cpp"
					>
				</File>
				<File
					RelativePath=".\hl2\hud_zoom.cpp"
					>
				</File>
				<File
					RelativePath="..\shared\episodic\npc_advisor_shared.h"
					>
				</File>
				<File
					RelativePath="..\shared\script_intro_shared.cpp"
					>
				</File>
				<File
					RelativePath=".\hl2\shieldproxy.cpp"
					>
				</File>
				<File
					RelativePath="..\shared\hl2\survival_gamerules.cpp"
					>
				</File>
				<File
					RelativePath=".\hl2\vgui_rootpanel_hl2.cpp"
					>
				</File>
			</Filter>
		</Filter>
		<Filter
			Name="Link Libraries"
			>
			<File
				RelativePath="..\..\lib\public\bitmap.lib"
				>
			</File>
			<File
				RelativePath="..\..\lib\public\choreoobjects.lib"
				>
			</File>
			<File
				RelativePath="..\..\lib\public\dmxloader.lib"
				>
			</File>
			<File
				RelativePath="..\..\lib\public\mathlib.lib"
				>
			</File>
			<File
				RelativePath="..\..\lib\public\matsys_controls.lib"
				>
			</File>
			<File
				RelativePath="..\..\lib\public\Particles.lib"
				>
			</File>
			<File
				RelativePath="..\..\lib\public\steam_api.lib"
				>
			</File>
			<File
				RelativePath="..\..\lib\public\tier0.lib"
				>
			</File>
			<File
				RelativePath="..\..\lib\public\tier1.lib"
				>
			</File>
			<File
				RelativePath="..\..\lib\public\tier2.lib"
				>
			</File>
			<File
				RelativePath="..\..\lib\public\tier3.lib"
				>
			</File>
			<File
				RelativePath="..\..\lib\public\vgui_controls.lib"
				>
			</File>
			<File
				RelativePath="..\..\lib\public\vstdlib.lib"
				>
			</File>
		</Filter>
		<Filter
			Name="Resources"
			>
			<File
				RelativePath=".\client_episodic.vpc"
				>
			</File>
		</Filter>
		<Filter
			Name="MP3"
			>
			<File
				RelativePath=".\mp3player.cpp"
				>
			</File>
			<File
				RelativePath=".\mp3player.h"
				>
			</File>
		</Filter>
		<Filter
			Name="Tool Framework"
			>
			<File
				RelativePath="..\..\public\tools\bonelist.cpp"
				>
			</File>
			<File
				RelativePath="..\..\public\tools\bonelist.h"
				>
			</File>
			<File
				RelativePath=".\entity_client_tools.cpp"
				>
			</File>
			<File
				RelativePath=".\toolframework_client.cpp"
				>
			</File>
			<File
				RelativePath=".\toolframework_client.h"
				>
			</File>
		</Filter>
		<Filter
			Name="Header Files"
			>
			<File
				RelativePath=".\animationlayer.h"
				>
			</File>
			<File
				RelativePath=".\baseanimatedtextureproxy.h"
				>
			</File>
			<File
				RelativePath=".\baseclientrendertargets.h"
				>
			</File>
			<File
				RelativePath=".\basepresence.h"
				>
			</File>
			<File
				RelativePath=".\beamdraw.h"
				>
			</File>
			<File
				RelativePath=".\bone_merge_cache.h"
				>
			</File>
			<File
				RelativePath=".\c_ai_basenpc.h"
				>
			</File>
			<File
				RelativePath=".\c_baseanimating.h"
				>
			</File>
			<File
				RelativePath=".\c_baseanimatingoverlay.h"
				>
			</File>
			<File
				RelativePath=".\c_basecombatcharacter.h"
				>
			</File>
			<File
				RelativePath=".\c_basecombatweapon.h"
				>
			</File>
			<File
				RelativePath=".\c_basedoor.h"
				>
			</File>
			<File
				RelativePath=".\c_baseentity.h"
				>
			</File>
			<File
				RelativePath=".\c_baseflex.h"
				>
			</File>
			<File
				RelativePath=".\c_baseplayer.h"
				>
			</File>
			<File
				RelativePath=".\c_basetempentity.h"
				>
			</File>
			<File
				RelativePath=".\c_baseviewmodel.h"
				>
			</File>
			<File
				RelativePath=".\c_breakableprop.h"
				>
			</File>
			<File
				RelativePath=".\c_effects.h"
				>
			</File>
			<File
				RelativePath=".\c_entitydissolve.h"
				>
			</File>
			<File
				RelativePath=".\c_env_fog_controller.h"
				>
			</File>
			<File
				RelativePath=".\c_fire_smoke.h"
				>
			</File>
			<File
				RelativePath=".\c_func_dust.h"
				>
			</File>
			<File
				RelativePath=".\c_func_reflective_glass.h"
				>
			</File>
			<File
				RelativePath=".\c_gib.h"
				>
			</File>
			<File
				RelativePath=".\c_impact_effects.h"
				>
			</File>
			<File
				RelativePath=".\c_physbox.h"
				>
			</File>
			<File
				RelativePath=".\c_physicsprop.h"
				>
			</File>
			<File
				RelativePath=".\c_pixel_visibility.h"
				>
			</File>
			<File
				RelativePath=".\c_playerlocaldata.h"
				>
			</File>
			<File
				RelativePath=".\c_playerresource.h"
				>
			</File>
			<File
				RelativePath=".\c_point_camera.h"
				>
			</File>
			<File
				RelativePath=".\c_prop_vehicle.h"
				>
			</File>
			<File
				RelativePath=".\c_recipientfilter.h"
				>
			</File>
			<File
				RelativePath=".\c_rope.h"
				>
			</File>
			<File
				RelativePath=".\c_rumble.h"
				>
			</File>
			<File
				RelativePath=".\c_sceneentity.h"
				>
			</File>
			<File
				RelativePath=".\c_smoke_trail.h"
				>
			</File>
			<File
				RelativePath=".\c_soundscape.h"
				>
			</File>
			<File
				RelativePath=".\c_sprite.h"
				>
			</File>
			<File
				RelativePath=".\c_sun.h"
				>
			</File>
			<File
				RelativePath=".\c_te_basebeam.h"
				>
			</File>
			<File
				RelativePath=".\c_te_effect_dispatch.h"
				>
			</File>
			<File
				RelativePath=".\c_te_legacytempents.h"
				>
			</File>
			<File
				RelativePath=".\c_te_particlesystem.h"
				>
			</File>
			<File
				RelativePath=".\c_team.h"
				>
			</File>
			<File
				RelativePath=".\c_tesla.h"
				>
			</File>
			<File
				RelativePath=".\c_tracer.h"
				>
			</File>
			<File
				RelativePath=".\c_user_message_register.h"
				>
			</File>
			<File
				RelativePath=".\c_vehicle_jeep.h"
				>
			</File>
			<File
				RelativePath=".\c_vguiscreen.h"
				>
			</File>
			<File
				RelativePath=".\c_weapon__stubs.h"
				>
			</File>
			<File
				RelativePath=".\c_world.h"
				>
			</File>
			<File
				RelativePath=".\cbase.h"
				>
			</File>
			<File
				RelativePath=".\cdll_client_int.h"
				>
			</File>
			<File
				RelativePath=".\cdll_util.h"
				>
			</File>
			<File
				RelativePath=".\cl_animevent.h"
				>
			</File>
			<File
				RelativePath=".\cl_mat_stub.h"
				>
			</File>
			<File
				RelativePath=".\client_factorylist.h"
				>
			</File>
			<File
				RelativePath=".\client_thinklist.h"
				>
			</File>
			<File
				RelativePath=".\clienteffectprecachesystem.h"
				>
			</File>
			<File
				RelativePath=".\cliententitylist.h"
				>
			</File>
			<File
				RelativePath=".\clientleafsystem.h"
				>
			</File>
			<File
				RelativePath=".\clientmode.h"
				>
			</File>
			<File
				RelativePath=".\clientmode_shared.h"
				>
			</File>
			<File
				RelativePath=".\clientsideeffects.h"
				>
			</File>
			<File
				RelativePath=".\colorcorrectionmgr.h"
				>
			</File>
			<File
				RelativePath=".\detailobjectsystem.h"
				>
			</File>
			<File
				RelativePath=".\enginesprite.h"
				>
			</File>
			<File
				RelativePath=".\flashlighteffect.h"
				>
			</File>
			<File
				RelativePath=".\fontabc.h"
				>
			</File>
			<File
				RelativePath=".\functionproxy.h"
				>
			</File>
			<File
				RelativePath=".\fx.h"
				>
			</File>
			<File
				RelativePath=".\fx_blood.h"
				>
			</File>
			<File
				RelativePath=".\cstrike\fx_cs_blood.h"
				>
			</File>
			<File
				RelativePath=".\fx_discreetline.h"
				>
			</File>
			<File
				RelativePath=".\fx_envelope.h"
				>
			</File>
			<File
				RelativePath=".\fx_explosion.h"
				>
			</File>
			<File
				RelativePath=".\fx_fleck.h"
				>
			</File>
			<File
				RelativePath=".\fx_impact.h"
				>
			</File>
			<File
				RelativePath=".\fx_interpvalue.h"
				>
			</File>
			<File
				RelativePath=".\fx_line.h"
				>
			</File>
			<File
				RelativePath=".\fx_quad.h"
				>
			</File>
			<File
				RelativePath=".\fx_sparks.h"
				>
			</File>
			<File
				RelativePath=".\fx_staticline.h"
				>
			</File>
			<File
				RelativePath=".\fx_trail.h"
				>
			</File>
			<File
				RelativePath=".\fx_water.h"
				>
			</File>
			<File
				RelativePath="..\shared\GameEventListener.h"
				>
			</File>
			<File
				RelativePath=".\glow_overlay.h"
				>
			</File>
			<File
				RelativePath="..\shared\hintmessage.h"
				>
			</File>
			<File
				RelativePath="..\shared\hintsystem.h"
				>
			</File>
			<File
				RelativePath=".\history_resource.h"
				>
			</File>
			<File
				RelativePath=".\hltvcamera.h"
				>
			</File>
			<File
				RelativePath=".\hud.h"
				>
			</File>
			<File
				RelativePath=".\hud_basechat.h"
				>
			</File>
			<File
				RelativePath=".\hud_basetimer.h"
				>
			</File>
			<File
				RelativePath=".\hud_bitmapnumericdisplay.h"
				>
			</File>
			<File
				RelativePath=".\hud_chat.h"
				>
			</File>
			<File
				RelativePath=".\hud_closecaption.h"
				>
			</File>
			<File
				RelativePath=".\hud_crosshair.h"
				>
			</File>
			<File
				RelativePath=".\hud_element_helper.h"
				>
			</File>
			<File
				RelativePath=".\hud_lcd.h"
				>
			</File>
			<File
				RelativePath=".\hud_macros.h"
				>
			</File>
			<File
				RelativePath=".\hud_numericdisplay.h"
				>
			</File>
			<File
				RelativePath=".\hud_pdump.h"
				>
			</File>
			<File
				RelativePath=".\cstrike\hud_radar.h"
				>
			</File>
			<File
				RelativePath=".\hud_vehicle.h"
				>
			</File>
			<File
				RelativePath=".\hudelement.h"
				>
			</File>
			<File
				RelativePath=".\hudtexturehandle.h"
				>
			</File>
			<File
				RelativePath=".\iclassmap.h"
				>
			</File>
			<File
				RelativePath=".\icliententityinternal.h"
				>
			</File>
			<File
				RelativePath=".\iclientmode.h"
				>
			</File>
			<File
				RelativePath=".\iclientshadowmgr.h"
				>
			</File>
			<File
				RelativePath=".\iclientvehicle.h"
				>
			</File>
			<File
				RelativePath=".\iconsole.h"
				>
			</File>
			<File
				RelativePath=".\idebugoverlaypanel.h"
				>
			</File>
			<File
				RelativePath=".\ifpspanel.h"
				>
			</File>
			<File
				RelativePath=".\ihudlcd.h"
				>
			</File>
			<File
				RelativePath=".\iinput.h"
				>
			</File>
			<File
				RelativePath=".\iloadingdisc.h"
				>
			</File>
			<File
				RelativePath=".\imessagechars.h"
				>
			</File>
			<File
				RelativePath=".\in_main.h"
				>
			</File>
			<File
				RelativePath=".\inetgraphpanel.h"
				>
			</File>
			<File
				RelativePath=".\initializer.h"
				>
			</File>
			<File
				RelativePath=".\input.h"
				>
			</File>
			<File
				RelativePath=".\interpolatedvar.h"
				>
			</File>
			<File
				RelativePath=".\ipresence.h"
				>
			</File>
			<File
				RelativePath=".\iprofiling.h"
				>
			</File>
			<File
				RelativePath=".\itextmessage.h"
				>
			</File>
			<File
				RelativePath=".\ivieweffects.h"
				>
			</File>
			<File
				RelativePath=".\iviewrender.h"
				>
			</File>
			<File
				RelativePath=".\iviewrender_beams.h"
				>
			</File>
			<File
				RelativePath=".\ivmodemanager.h"
				>
			</File>
			<File
				RelativePath=".\kbutton.h"
				>
			</File>
			<File
				RelativePath=".\lerp_functions.h"
				>
			</File>
			<File
				RelativePath=".\menu.h"
				>
			</File>
			<File
				RelativePath=".\movehelper_client.h"
				>
			</File>
			<File
				RelativePath=".\networkstringtable_clientdll.h"
				>
			</File>
			<File
				RelativePath=".\panelmetaclassmgr.h"
				>
			</File>
			<File
				RelativePath=".\particle_collision.h"
				>
			</File>
			<File
				RelativePath=".\particle_iterators.h"
				>
			</File>
			<File
				RelativePath=".\particle_litsmokeemitter.h"
				>
			</File>
			<File
				RelativePath=".\particle_prototype.h"
				>
			</File>
			<File
				RelativePath=".\particle_simple3d.h"
				>
			</File>
			<File
				RelativePath=".\particle_util.h"
				>
			</File>
			<File
				RelativePath=".\particledraw.h"
				>
			</File>
			<File
				RelativePath=".\particlemgr.h"
				>
			</File>
			<File
				RelativePath=".\particles_attractor.h"
				>
			</File>
			<File
				RelativePath=".\particles_ez.h"
				>
			</File>
			<File
				RelativePath=".\particles_localspace.h"
				>
			</File>
			<File
				RelativePath=".\particles_simple.h"
				>
			</File>
			<File
				RelativePath=".\particlesphererenderer.h"
				>
			</File>
			<File
				RelativePath=".\perfvisualbenchmark.h"
				>
			</File>
			<File
				RelativePath=".\physics.h"
				>
			</File>
			<File
				RelativePath=".\physpropclientside.h"
				>
			</File>
			<File
				RelativePath=".\playerandobjectenumerator.h"
				>
			</File>
			<File
				RelativePath=".\playerenumerator.h"
				>
			</File>
			<File
				RelativePath=".\prediction.h"
				>
			</File>
			<File
				RelativePath=".\prediction_private.h"
				>
			</File>
			<File
				RelativePath=".\proxyentity.h"
				>
			</File>
			<File
				RelativePath=".\ragdoll.h"
				>
			</File>
			<File
				RelativePath=".\ragdollexplosionenumerator.h"
				>
			</File>
			<File
				RelativePath=".\recvproxy.h"
				>
			</File>
			<File
				RelativePath=".\rendertexture.h"
				>
			</File>
			<File
				RelativePath=".\ScreenSpaceEffects.h"
				>
			</File>
			<File
				RelativePath=".\simple_keys.h"
				>
			</File>
			<File
				RelativePath=".\smoke_fog_overlay.h"
				>
			</File>
			<File
				RelativePath=".\splinepatch.h"
				>
			</File>
			<File
				RelativePath=".\statgather.h"
				>
			</File>
			<File
				RelativePath="..\..\steam\steam_api.h"
				>
			</File>
			<File
				RelativePath=".\TeamBitmapImage.h"
				>
			</File>
			<File
				RelativePath=".\tempent.h"
				>
			</File>
			<File
				RelativePath=".\text_message.h"
				>
			</File>
			<File
				RelativePath=".\timedevent.h"
				>
			</File>
			<File
				RelativePath=".\toggletextureproxy.h"
				>
			</File>
			<File
				RelativePath=".\vgui_basepanel.h"
				>
			</File>
			<File
				RelativePath=".\vgui_bitmapbutton.h"
				>
			</File>
			<File
				RelativePath=".\vgui_bitmapimage.h"
				>
			</File>
			<File
				RelativePath=".\vgui_bitmappanel.h"
				>
			</File>
			<File
				RelativePath=".\vgui_entityimagepanel.h"
				>
			</File>
			<File
				RelativePath=".\vgui_entitypanel.h"
				>
			</File>
			<File
				RelativePath=".\vgui_grid.h"
				>
			</File>
			<File
				RelativePath=".\tf2\vgui_healthbar.h"
				>
			</File>
			<File
				RelativePath=".\vgui_helpers.h"
				>
			</File>
			<File
				RelativePath=".\vgui_imagehealthpanel.h"
				>
			</File>
			<File
				RelativePath=".\vgui_int.h"
				>
			</File>
			<File
				RelativePath=".\vgui_video.h"
				>
			</File>
			<File
				RelativePath=".\vguicenterprint.h"
				>
			</File>
			<File
				RelativePath=".\view.h"
				>
			</File>
			<File
				RelativePath=".\view_scene.h"
				>
			</File>
			<File
				RelativePath=".\viewangleanim.h"
				>
			</File>
			<File
				RelativePath=".\ViewConeImage.h"
				>
			</File>
			<File
				RelativePath=".\viewrender.h"
				>
			</File>
			<File
				RelativePath=".\weapon_selection.h"
				>
			</File>
			<File
				RelativePath=".\weapons_resource.h"
				>
			</File>
		</Filter>
		<Filter
			Name="Public Header Files"
			>
			<File
				RelativePath="..\..\public\mathlib\amd3dx.h"
				>
			</File>
			<File
				RelativePath="..\..\public\vgui_controls\AnimationController.h"
				>
			</File>
			<File
				RelativePath="..\..\public\basehandle.h"
				>
			</File>
			<File
				RelativePath="..\..\public\basetypes.h"
				>
			</File>
			<File
				RelativePath="..\..\public\tier1\bitbuf.h"
				>
			</File>
			<File
				RelativePath="..\..\public\bitvec.h"
				>
			</File>
			<File
				RelativePath="..\..\public\bone_accessor.h"
				>
			</File>
			<File
				RelativePath="..\..\public\bone_setup.h"
				>
			</File>
			<File
				RelativePath="..\..\public\bspfile.h"
				>
			</File>
			<File
				RelativePath="..\..\public\bspflags.h"
				>
			</File>
			<File
				RelativePath="..\..\public\bsptreedata.h"
				>
			</File>
			<File
				RelativePath="..\..\public\mathlib\bumpvects.h"
				>
			</File>
			<File
				RelativePath="..\..\public\vgui_controls\Button.h"
				>
			</File>
			<File
				RelativePath="..\..\public\cache_user.h"
				>
			</File>
			<File
				RelativePath="..\..\public\cdll_int.h"
				>
			</File>
			<File
				RelativePath="..\..\public\tier1\characterset.h"
				>
			</File>
			<File
				RelativePath="..\..\public\tier1\checksum_md5.h"
				>
			</File>
			<File
				RelativePath="..\..\public\client_class.h"
				>
			</File>
			<File
				RelativePath="..\..\public\client_render_handle.h"
				>
			</File>
			<File
				RelativePath="..\..\public\client_textmessage.h"
				>
			</File>
			<File
				RelativePath="..\..\public\clientstats.h"
				>
			</File>
			<File
				RelativePath="..\..\public\cmodel.h"
				>
			</File>
			<File
				RelativePath="..\..\public\vphysics\collision_set.h"
				>
			</File>
			<File
				RelativePath="..\..\public\collisionutils.h"
				>
			</File>
			<File
				RelativePath="..\..\public\Color.h"
				>
			</File>
			<File
				RelativePath="..\..\public\vgui_controls\ComboBox.h"
				>
			</File>
			<File
				RelativePath="..\..\public\commonmacros.h"
				>
			</File>
			<File
				RelativePath="..\..\public\mathlib\compressed_light_cube.h"
				>
			</File>
			<File
				RelativePath="..\..\public\mathlib\compressed_vector.h"
				>
			</File>
			<File
				RelativePath="..\..\public\con_nprint.h"
				>
			</File>
			<File
				RelativePath="..\..\public\const.h"
				>
			</File>
			<File
				RelativePath="..\..\public\vphysics\constraints.h"
				>
			</File>
			<File
				RelativePath="..\..\public\vgui_controls\Controls.h"
				>
			</File>
			<File
				RelativePath="..\..\public\tier1\convar.h"
				>
			</File>
			<File
				RelativePath="..\..\public\coordsize.h"
				>
			</File>
			<File
				RelativePath="..\..\public\crtmemdebug.h"
				>
			</File>
			<File
				RelativePath="..\..\public\vgui\Cursor.h"
				>
			</File>
			<File
				RelativePath="..\..\public\vgui\Dar.h"
				>
			</File>
			<File
				RelativePath="..\..\public\datamap.h"
				>
			</File>
			<File
				RelativePath="..\..\public\tier0\dbg.h"
				>
			</File>
			<File
				RelativePath="..\..\public\dlight.h"
				>
			</File>
			<File
				RelativePath="..\..\public\dt_common.h"
				>
			</File>
			<File
				RelativePath="..\..\public\dt_recv.h"
				>
			</File>
			<File
				RelativePath="..\..\public\dt_send.h"
				>
			</File>
			<File
				RelativePath="..\..\public\dt_utlvector_common.h"
				>
			</File>
			<File
				RelativePath="..\..\public\dt_utlvector_recv.h"
				>
			</File>
			<File
				RelativePath="..\..\public\edict.h"
				>
			</File>
			<File
				RelativePath="..\..\public\vgui_controls\EditablePanel.h"
				>
			</File>
			<File
				RelativePath="..\..\public\tier0\fasttimer.h"
				>
			</File>
			<File
				RelativePath="..\..\public\filesystem.h"
				>
			</File>
			<File
				RelativePath="..\..\public\filesystem_helpers.h"
				>
			</File>
			<File
				RelativePath="..\..\public\tier1\fmtstr.h"
				>
			</File>
			<File
				RelativePath="..\..\public\vgui_controls\FocusNavGroup.h"
				>
			</File>
			<File
				RelativePath="..\..\public\vphysics\friction.h"
				>
			</File>
			<File
				RelativePath="..\..\public\gamebspfile.h"
				>
			</File>
			<File
				RelativePath="..\..\public\gametrace.h"
				>
			</File>
			<File
				RelativePath="..\..\public\globalvars_base.h"
				>
			</File>
			<File
				RelativePath="..\..\public\vgui_controls\HTML.h"
				>
			</File>
			<File
				RelativePath="..\..\public\iachievementmgr.h"
				>
			</File>
			<File
				RelativePath="..\..\public\appframework\IAppSystem.h"
				>
			</File>
			<File
				RelativePath="..\..\public\icliententity.h"
				>
			</File>
			<File
				RelativePath="..\..\public\icliententitylist.h"
				>
			</File>
			<File
				RelativePath="..\..\public\engine\IClientLeafSystem.h"
				>
			</File>
			<File
				RelativePath="..\..\public\iclientnetworkable.h"
				>
			</File>
			<File
				RelativePath="..\..\public\vgui\IClientPanel.h"
				>
			</File>
			<File
				RelativePath="..\..\public\iclientrenderable.h"
				>
			</File>
			<File
				RelativePath="..\..\public\game\client\iclientrendertargets.h"
				>
			</File>
			<File
				RelativePath="..\..\public\iclientthinkable.h"
				>
			</File>
			<File
				RelativePath="..\..\public\iclientunknown.h"
				>
			</File>
			<File
				RelativePath="..\..\public\engine\ICollideable.h"
				>
			</File>
			<File
				RelativePath="..\..\public\vstdlib\ICommandLine.h"
				>
			</File>
			<File
				RelativePath="..\..\public\icvar.h"
				>
			</File>
			<File
				RelativePath="..\..\public\iefx.h"
				>
			</File>
			<File
				RelativePath="..\..\public\engine\IEngineSound.h"
				>
			</File>
			<File
				RelativePath="..\..\public\engine\IEngineTrace.h"
				>
			</File>
			<File
				RelativePath="..\..\public\ienginevgui.h"
				>
			</File>
			<File
				RelativePath="..\..\public\igameevents.h"
				>
			</File>
			<File
				RelativePath="..\..\public\igameresources.h"
				>
			</File>
			<File
				RelativePath="..\..\public\IGameUIFuncs.h"
				>
			</File>
			<File
				RelativePath="..\..\public\ihandleentity.h"
				>
			</File>
			<File
				RelativePath="..\..\public\vgui\IHTML.h"
				>
			</File>
			<File
				RelativePath="..\..\public\vgui\IImage.h"
				>
			</File>
			<File
				RelativePath="..\..\public\vgui\IInput.h"
				>
			</File>
			<File
				RelativePath="..\..\public\vgui\IInputInternal.h"
				>
			</File>
			<File
				RelativePath="..\..\public\vstdlib\IKeyValuesSystem.h"
				>
			</File>
			<File
				RelativePath="..\..\public\vgui\ILocalize.h"
				>
			</File>
			<File
				RelativePath="..\..\public\vgui_controls\Image.h"
				>
			</File>
			<File
				RelativePath="..\..\public\vgui_controls\ImageList.h"
				>
			</File>
			<File
				RelativePath="..\..\public\vgui_controls\ImagePanel.h"
				>
			</File>
			<File
				RelativePath="..\..\public\imapoverview.h"
				>
			</File>
			<File
				RelativePath="..\..\public\materialsystem\imaterial.h"
				>
			</File>
			<File
				RelativePath="..\..\public\materialsystem\imaterialproxy.h"
				>
			</File>
			<File
				RelativePath="..\..\public\materialsystem\imaterialsystem.h"
				>
			</File>
			<File
				RelativePath="..\..\public\materialsystem\imaterialsystemhardwareconfig.h"
				>
			</File>
			<File
				RelativePath="..\..\public\materialsystem\imaterialsystemstub.h"
				>
			</File>
			<File
				RelativePath="..\..\public\materialsystem\imaterialvar.h"
				>
			</File>
			<File
				RelativePath="..\..\public\VGuiMatSurface\IMatSystemSurface.h"
				>
			</File>
			<File
				RelativePath="..\..\public\materialsystem\imesh.h"
				>
			</File>
			<File
				RelativePath="..\..\public\inetchannelinfo.h"
				>
			</File>
			<File
				RelativePath="..\..\public\tier1\interface.h"
				>
			</File>
			<File
				RelativePath="..\..\public\interpolatortypes.h"
				>
			</File>
			<File
				RelativePath="..\..\public\vgui\IPanel.h"
				>
			</File>
			<File
				RelativePath="..\..\public\iprediction.h"
				>
			</File>
			<File
				RelativePath="..\..\public\irecipientfilter.h"
				>
			</File>
			<File
				RelativePath="..\..\public\isaverestore.h"
				>
			</File>
			<File
				RelativePath="..\..\public\vgui\IScheme.h"
				>
			</File>
			<File
				RelativePath="..\..\public\iscratchpad3d.h"
				>
			</File>
			<File
				RelativePath="..\..\public\iserverentity.h"
				>
			</File>
			<File
				RelativePath="..\..\public\iservernetworkable.h"
				>
			</File>
			<File
				RelativePath="..\..\public\iserverunknown.h"
				>
			</File>
			<File
				RelativePath="..\..\public\engine\ishadowmgr.h"
				>
			</File>
			<File
				RelativePath="..\..\public\SoundEmitterSystem\isoundemittersystembase.h"
				>
			</File>
			<File
				RelativePath="..\..\public\ispatialpartition.h"
				>
			</File>
			<File
				RelativePath="..\..\public\engine\IStaticPropMgr.h"
				>
			</File>
			<File
				RelativePath="..\..\public\istudiorender.h"
				>
			</File>
			<File
				RelativePath="..\..\public\vgui\ISurface.h"
				>
			</File>
			<File
				RelativePath="..\..\public\vgui\ISystem.h"
				>
			</File>
			<File
				RelativePath="..\..\public\materialsystem\itexture.h"
				>
			</File>
			<File
				RelativePath="..\..\public\engine\ivdebugoverlay.h"
				>
			</File>
			<File
				RelativePath="..\..\public\engine\IVEngineCache.h"
				>
			</File>
			<File
				RelativePath="..\..\public\vgui\IVGui.h"
				>
			</File>
			<File
				RelativePath="..\..\public\ivguicenterprint.h"
				>
			</File>
			<File
				RelativePath="..\..\public\game\client\iviewport.h"
				>
			</File>
			<File
				RelativePath="..\..\public\engine\ivmodelinfo.h"
				>
			</File>
			<File
				RelativePath="..\..\public\engine\ivmodelrender.h"
				>
			</File>
			<File
				RelativePath="..\..\public\ivrenderview.h"
				>
			</File>
			<File
				RelativePath="..\..\public\jigglebones.h"
				>
			</File>
			<File
				RelativePath="..\..\public\vgui\KeyCode.h"
				>
			</File>
			<File
				RelativePath="..\..\public\keydefs.h"
				>
			</File>
			<File
				RelativePath="..\..\public\tier1\KeyValues.h"
				>
			</File>
			<File
				RelativePath="..\..\public\tier0\l2cache.h"
				>
			</File>
			<File
				RelativePath="..\..\public\vgui_controls\Label.h"
				>
			</File>
			<File
				RelativePath="..\..\public\vgui_controls\ListPanel.h"
				>
			</File>
			<File
				RelativePath="..\..\public\mathlib\mathlib.h"
				>
			</File>
			<File
				RelativePath="..\..\public\tier0\mem.h"
				>
			</File>
			<File
				RelativePath="..\..\public\tier0\memalloc.h"
				>
			</File>
			<File
				RelativePath="..\..\public\tier0\memdbgoff.h"
				>
			</File>
			<File
				RelativePath="..\..\public\tier0\memdbgon.h"
				>
			</File>
			<File
				RelativePath="..\..\public\tier1\mempool.h"
				>
			</File>
			<File
				RelativePath="..\..\public\vgui_controls\Menu.h"
				>
			</File>
			<File
				RelativePath="..\..\public\vgui_controls\MenuItem.h"
				>
			</File>
			<File
				RelativePath="..\..\public\vgui\MessageMap.h"
				>
			</File>
			<File
				RelativePath="..\..\public\model_types.h"
				>
			</File>
			<File
				RelativePath="..\..\public\vgui\MouseCode.h"
				>
			</File>
			<File
				RelativePath="..\..\public\mouthinfo.h"
				>
			</File>
			<File
				RelativePath="..\..\public\networkstringtabledefs.h"
				>
			</File>
			<File
				RelativePath="..\..\public\networkvar.h"
				>
			</File>
			<File
				RelativePath="..\..\public\vphysics\object_hash.h"
				>
			</File>
			<File
				RelativePath="..\..\public\overlaytext.h"
				>
			</File>
			<File
				RelativePath="..\..\public\vgui_controls\Panel.h"
				>
			</File>
			<File
				RelativePath="..\..\public\vgui_controls\PanelAnimationVar.h"
				>
			</File>
			<File
				RelativePath="..\..\public\vgui_controls\PanelListPanel.h"
				>
			</File>
			<File
				RelativePath="..\..\public\vgui_controls\PHandle.h"
				>
			</File>
			<File
				RelativePath="..\..\public\pixelwriter.h"
				>
			</File>
			<File
				RelativePath="..\..\public\tier0\platform.h"
				>
			</File>
			<File
				RelativePath="..\..\public\PlayerState.h"
				>
			</File>
			<File
				RelativePath="..\..\public\mathlib\polyhedron.h"
				>
			</File>
			<File
				RelativePath="..\..\public\tier1\processor_detect.h"
				>
			</File>
			<File
				RelativePath="..\..\public\protected_things.h"
				>
			</File>
			<File
				RelativePath="..\..\public\r_efx.h"
				>
			</File>
			<File
				RelativePath="..\..\public\vstdlib\random.h"
				>
			</File>
			<File
				RelativePath="..\..\public\tier1\rangecheckedvar.h"
				>
			</File>
			<File
				RelativePath="..\..\public\vgui_controls\RichText.h"
				>
			</File>
			<File
				RelativePath="..\..\public\rope_physics.h"
				>
			</File>
			<File
				RelativePath="..\..\public\rope_shared.h"
				>
			</File>
			<File
				RelativePath="..\..\public\s3_intrf.h"
				>
			</File>
			<File
				RelativePath="..\..\public\saverestoretypes.h"
				>
			</File>
			<File
				RelativePath="..\..\public\scratchpad3d.h"
				>
			</File>
			<File
				RelativePath="..\..\public\ScratchPadUtils.h"
				>
			</File>
			<File
				RelativePath="..\..\public\vgui_controls\ScrollBar.h"
				>
			</File>
			<File
				RelativePath="..\..\public\vgui_controls\SectionedListPanel.h"
				>
			</File>
			<File
				RelativePath="..\..\public\sentence.h"
				>
			</File>
			<File
				RelativePath="..\..\public\server_class.h"
				>
			</File>
			<File
				RelativePath="..\..\public\shake.h"
				>
			</File>
			<File
				RelativePath="..\..\public\shattersurfacetypes.h"
				>
			</File>
			<File
				RelativePath="..\..\public\simple_physics.h"
				>
			</File>
			<File
				RelativePath="..\..\public\tier1\smartptr.h"
				>
			</File>
			<File
				RelativePath="..\..\public\soundchars.h"
				>
			</File>
			<File
				RelativePath="..\..\public\soundflags.h"
				>
			</File>
			<File
				RelativePath="..\..\public\soundinfo.h"
				>
			</File>
			<File
				RelativePath="..\..\public\string_t.h"
				>
			</File>
			<File
				RelativePath="..\..\public\tier1\stringpool.h"
				>
			</File>
			<File
				RelativePath="..\..\public\stringregistry.h"
				>
			</File>
			<File
				RelativePath="..\..\public\tier1\strtools.h"
				>
			</File>
			<File
				RelativePath="..\..\public\studio.h"
				>
			</File>
			<File
				RelativePath="..\..\public\surfinfo.h"
				>
			</File>
			<File
				RelativePath="..\..\public\vgui_controls\TextEntry.h"
				>
			</File>
			<File
				RelativePath="..\..\public\vgui_controls\TextImage.h"
				>
			</File>
			<File
				RelativePath="..\..\public\texture_group_names.h"
				>
			</File>
			<File
				RelativePath="..\..\public\vgui_controls\TreeView.h"
				>
			</File>
			<File
				RelativePath="..\..\public\tier1\utlbidirectionalset.h"
				>
			</File>
			<File
				RelativePath="..\..\public\tier1\utlbuffer.h"
				>
			</File>
			<File
				RelativePath="..\..\public\tier1\utldict.h"
				>
			</File>
			<File
				RelativePath="..\..\public\tier1\utlfixedlinkedlist.h"
				>
			</File>
			<File
				RelativePath="..\..\public\tier1\utlfixedmemory.h"
				>
			</File>
			<File
				RelativePath="..\..\public\tier1\utlhash.h"
				>
			</File>
			<File
				RelativePath="..\..\public\tier1\utllinkedlist.h"
				>
			</File>
			<File
				RelativePath="..\..\public\tier1\utlmap.h"
				>
			</File>
			<File
				RelativePath="..\..\public\tier1\utlmemory.h"
				>
			</File>
			<File
				RelativePath="..\..\public\tier1\utlmultilist.h"
				>
			</File>
			<File
				RelativePath="..\..\public\tier1\utlpriorityqueue.h"
				>
			</File>
			<File
				RelativePath="..\..\public\tier1\utlqueue.h"
				>
			</File>
			<File
				RelativePath="..\..\public\tier1\utlrbtree.h"
				>
			</File>
			<File
				RelativePath="..\..\public\tier1\utlstack.h"
				>
			</File>
			<File
				RelativePath="..\..\public\tier1\utlsymbol.h"
				>
			</File>
			<File
				RelativePath="..\..\public\tier1\utlvector.h"
				>
			</File>
			<File
				RelativePath="..\..\public\vallocator.h"
				>
			</File>
			<File
				RelativePath="..\..\public\vcollide.h"
				>
			</File>
			<File
				RelativePath="..\..\public\vcollide_parse.h"
				>
			</File>
			<File
				RelativePath="..\..\public\mathlib\vector.h"
				>
			</File>
			<File
				RelativePath="..\..\public\mathlib\vector2d.h"
				>
			</File>
			<File
				RelativePath="..\..\public\mathlib\vector4d.h"
				>
			</File>
			<File
				RelativePath="..\..\public\vgui\VGUI.h"
				>
			</File>
			<File
				RelativePath="..\..\public\view_shared.h"
				>
			</File>
			<File
				RelativePath="..\..\public\mathlib\vmatrix.h"
				>
			</File>
			<File
				RelativePath="..\..\public\vphysics_interface.h"
				>
			</File>
			<File
				RelativePath="..\..\public\mathlib\vplane.h"
				>
			</File>
			<File
				RelativePath="..\..\public\tier0\vprof.h"
				>
			</File>
			<File
				RelativePath="..\..\public\vstdlib\vstdlib.h"
				>
			</File>
			<File
				RelativePath="..\..\public\vtf\vtf.h"
				>
			</File>
			<File
				RelativePath="..\..\public\vgui_controls\WizardPanel.h"
				>
			</File>
			<File
				RelativePath="..\..\public\vgui_controls\WizardSubPanel.h"
				>
			</File>
			<File
				RelativePath="..\..\public\worldsize.h"
				>
			</File>
			<File
				RelativePath="..\..\public\zip_uncompressed.h"
				>
			</File>
		</Filter>
		<Filter
			Name="Game Shared Header Files"
			>
			<File
				RelativePath="..\shared\activitylist.h"
				>
			</File>
			<File
				RelativePath="..\shared\ai_activity.h"
				>
			</File>
			<File
				RelativePath="..\shared\ai_debug_shared.h"
				>
			</File>
			<File
				RelativePath="..\shared\ammodef.h"
				>
			</File>
			<File
				RelativePath="..\shared\animation.h"
				>
			</File>
			<File
				RelativePath="..\shared\apparent_velocity_helper.h"
				>
			</File>
			<File
				RelativePath="..\shared\base_playeranimstate.h"
				>
			</File>
			<File
				RelativePath="..\shared\cstrike\basecsgrenade_projectile.h"
				>
			</File>
			<File
				RelativePath="..\shared\baseentity_shared.h"
				>
			</File>
			<File
				RelativePath="..\shared\basegrenade_shared.h"
				>
			</File>
			<File
				RelativePath="..\shared\hl2\basehlcombatweapon_shared.h"
				>
			</File>
			<File
				RelativePath="..\shared\baseparticleentity.h"
				>
			</File>
			<File
				RelativePath="..\shared\baseplayer_shared.h"
				>
			</File>
			<File
				RelativePath="..\shared\baseviewmodel_shared.h"
				>
			</File>
			<File
				RelativePath="..\shared\beam_flags.h"
				>
			</File>
			<File
				RelativePath="..\shared\beam_shared.h"
				>
			</File>
			<File
				RelativePath="..\shared\choreoactor.h"
				>
			</File>
			<File
				RelativePath="..\shared\choreochannel.h"
				>
			</File>
			<File
				RelativePath="..\shared\choreoevent.h"
				>
			</File>
			<File
				RelativePath="..\shared\choreoscene.h"
				>
			</File>
			<File
				RelativePath="..\shared\collisionproperty.h"
				>
			</File>
			<File
				RelativePath="..\shared\death_pose.h"
				>
			</File>
			<File
				RelativePath="..\shared\decals.h"
				>
			</File>
			<File
				RelativePath="..\shared\effect_color_tables.h"
				>
			</File>
			<File
				RelativePath="..\shared\effect_dispatch_data.h"
				>
			</File>
			<File
				RelativePath="..\shared\ehandle.h"
				>
			</File>
			<File
				RelativePath="..\shared\entitydatainstantiator.h"
				>
			</File>
			<File
				RelativePath="..\shared\entitylist_base.h"
				>
			</File>
			<File
				RelativePath="..\shared\entityparticletrail_shared.h"
				>
			</File>
			<File
				RelativePath="..\shared\env_detail_controller.h"
				>
			</File>
			<File
				RelativePath="..\shared\env_wind_shared.h"
				>
			</File>
			<File
				RelativePath="..\shared\eventlist.h"
				>
			</File>
			<File
				RelativePath="..\shared\func_dust_shared.h"
				>
			</File>
			<File
				RelativePath="..\shared\func_ladder.h"
				>
			</File>
			<File
				RelativePath="..\shared\cstrike\fx_cs_shared.h"
				>
			</File>
			<File
				RelativePath="..\shared\gameeventdefs.h"
				>
			</File>
			<File
				RelativePath="..\shared\gamemovement.h"
				>
			</File>
			<File
				RelativePath="..\shared\gamerules.h"
				>
			</File>
			<File
				RelativePath="..\shared\gamerules_register.h"
				>
			</File>
			<File
				RelativePath="..\shared\gamestringpool.h"
				>
			</File>
			<File
				RelativePath="..\shared\gamevars_shared.h"
				>
			</File>
			<File
				RelativePath="..\shared\groundlink.h"
				>
			</File>
			<File
				RelativePath="..\shared\hl2\hl2_player_shared.h"
				>
			</File>
			<File
				RelativePath="..\shared\hl2\hl_movedata.h"
				>
			</File>
			<File
				RelativePath="..\shared\ichoreoeventcallback.h"
				>
			</File>
			<File
				RelativePath="..\shared\IEffects.h"
				>
			</File>
			<File
				RelativePath="..\shared\igamemovement.h"
				>
			</File>
			<File
				RelativePath="..\shared\igamesystem.h"
				>
			</File>
			<File
				RelativePath="..\shared\imovehelper.h"
				>
			</File>
			<File
				RelativePath="..\shared\in_buttons.h"
				>
			</File>
			<File
				RelativePath="..\shared\interval.h"
				>
			</File>
			<File
				RelativePath="..\shared\iplayeranimstate.h"
				>
			</File>
			<File
				RelativePath="..\shared\ipredictionsystem.h"
				>
			</File>
			<File
				RelativePath="..\shared\itempents.h"
				>
			</File>
			<File
				RelativePath="..\shared\IVehicle.h"
				>
			</File>
			<File
				RelativePath="..\shared\mapdata_shared.h"
				>
			</File>
			<File
				RelativePath="..\shared\mapentities_shared.h"
				>
			</File>
			<File
				RelativePath="..\shared\movevars_shared.h"
				>
			</File>
			<File
				RelativePath="..\shared\mp_shareddefs.h"
				>
			</File>
			<File
				RelativePath="..\shared\multiplay_gamerules.h"
				>
			</File>
			<File
				RelativePath="..\shared\npcevent.h"
				>
			</File>
			<File
				RelativePath="..\shared\obstacle_pushaway.h"
				>
			</File>
			<File
				RelativePath="..\shared\physics_saverestore.h"
				>
			</File>
			<File
				RelativePath="..\shared\physics_shared.h"
				>
			</File>
			<File
				RelativePath="..\shared\playernet_vars.h"
				>
			</File>
			<File
				RelativePath="..\shared\point_posecontroller.h"
				>
			</File>
			<File
				RelativePath="..\shared\positionwatcher.h"
				>
			</File>
			<File
				RelativePath="..\shared\precache_register.h"
				>
			</File>
			<File
				RelativePath="..\shared\precipitation_shared.h"
				>
			</File>
			<File
				RelativePath="..\shared\predictable_entity.h"
				>
			</File>
			<File
				RelativePath="..\shared\predictableid.h"
				>
			</File>
			<File
				RelativePath="..\shared\predictioncopy.h"
				>
			</File>
			<File
				RelativePath="..\shared\ragdoll_shared.h"
				>
			</File>
			<File
				RelativePath="..\shared\rope_helpers.h"
				>
			</File>
			<File
				RelativePath="..\shared\saverestore.h"
				>
			</File>
			<File
				RelativePath="..\shared\saverestore_bitstring.h"
				>
			</File>
			<File
				RelativePath="..\shared\saverestore_utlclass.h"
				>
			</File>
			<File
				RelativePath="..\shared\saverestore_utlsymbol.h"
				>
			</File>
			<File
				RelativePath="..\shared\saverestore_utlvector.h"
				>
			</File>
			<File
				RelativePath="..\shared\sceneentity_shared.h"
				>
			</File>
			<File
				RelativePath="..\shared\scriptevent.h"
				>
			</File>
			<File
				RelativePath="..\shared\sequence_Transitioner.h"
				>
			</File>
			<File
				RelativePath="..\shared\shared_classnames.h"
				>
			</File>
			<File
				RelativePath="..\shared\shareddefs.h"
				>
			</File>
			<File
				RelativePath="..\shared\sharedInterface.h"
				>
			</File>
			<File
				RelativePath="..\shared\sheetsimulator.h"
				>
			</File>
			<File
				RelativePath="..\shared\shot_manipulator.h"
				>
			</File>
			<File
				RelativePath="..\shared\simtimer.h"
				>
			</File>
			<File
				RelativePath="..\shared\singleplay_gamerules.h"
				>
			</File>
			<File
				RelativePath="..\shared\solidsetdefaults.h"
				>
			</File>
			<File
				RelativePath="..\shared\soundenvelope.h"
				>
			</File>
			<File
				RelativePath="..\shared\Sprite.h"
				>
			</File>
			<File
				RelativePath="..\shared\SpriteTrail.h"
				>
			</File>
			<File
				RelativePath="..\shared\sun_shared.h"
				>
			</File>
			<File
				RelativePath="..\shared\takedamageinfo.h"
				>
			</File>
			<File
				RelativePath="..\shared\teamplay_gamerules.h"
				>
			</File>
			<File
				RelativePath="..\shared\teamplayroundbased_gamerules.h"
				>
			</File>
			<File
				RelativePath="..\shared\tempentity.h"
				>
			</File>
			<File
				RelativePath="..\shared\touchlink.h"
				>
			</File>
			<File
				RelativePath="..\shared\usercmd.h"
				>
			</File>
			<File
				RelativePath="..\shared\usermessages.h"
				>
			</File>
			<File
				RelativePath="..\shared\util_shared.h"
				>
			</File>
			<File
				RelativePath="..\shared\vehicle_choreo_generic_shared.h"
				>
			</File>
			<File
				RelativePath="..\shared\vehicle_viewblend_shared.h"
				>
			</File>
			<File
				RelativePath="..\shared\vgui_defaultinputsignal.h"
				>
			</File>
			<File
				RelativePath="..\shared\viewport_panel_names.h"
				>
			</File>
			<File
				RelativePath="..\shared\voice_banmgr.h"
				>
			</File>
			<File
				RelativePath="..\shared\voice_common.h"
				>
			</File>
			<File
				RelativePath="..\shared\voice_gamemgr.h"
				>
			</File>
			<File
				RelativePath="..\shared\voice_status.h"
				>
			</File>
			<File
				RelativePath="..\shared\vphysics_sound.h"
				>
			</File>
			<File
				RelativePath="..\shared\cstrike\weapon_flashbang.h"
				>
			</File>
			<File
				RelativePath="..\shared\cstrike\weapon_hegrenade.h"
				>
			</File>
			<File
				RelativePath="..\shared\weapon_ifmsteadycam.h"
				>
			</File>
			<File
				RelativePath="..\shared\tf2\weapon_objectselection.h"
				>
			</File>
			<File
				RelativePath="..\shared\weapon_parse.h"
				>
			</File>
			<File
				RelativePath="..\shared\weapon_proficiency.h"
				>
			</File>
		</Filter>
		<Filter
			Name="game_controls Header Files"
			>
			<File
				RelativePath=".\game_controls\baseviewport.h"
				>
			</File>
			<File
				RelativePath=".\game_controls\clientscoreboarddialog.h"
				>
			</File>
			<File
				RelativePath=".\game_controls\commandmenu.h"
				>
			</File>
			<File
				RelativePath=".\game_controls\IconPanel.h"
				>
			</File>
			<File
				RelativePath=".\game_controls\imagemouseoverbutton.h"
				>
			</File>
			<File
				RelativePath=".\game_controls\intromenu.h"
				>
			</File>
			<File
				RelativePath=".\game_controls\mapoverview.h"
				>
			</File>
			<File
				RelativePath=".\game_controls\mouseoverhtmlbutton.h"
				>
			</File>
			<File
				RelativePath=".\game_controls\mouseoverpanelbutton.h"
				>
			</File>
			<File
				RelativePath=".\game_controls\spectatorgui.h"
				>
			</File>
			<File
				RelativePath=".\game_controls\teammenu.h"
				>
			</File>
			<File
				RelativePath=".\game_controls\vguitextwindow.h"
				>
			</File>
		</Filter>
		<File
			RelativePath=".\commentary_modelviewer.cpp"
			>
		</File>
	</Files>
	<Globals>
	</Globals>
</VisualStudioProject>
